Hello
I tired with my rogue so i want have new character mage . Can you help me with build for solo playing ?
Hello
I tired with my rogue so i want have new character mage . Can you help me with build for solo playing ?
I'd say fire + gale + light and heal. Stat points divided between Int and Str 4/5 ,but be prepared to run out of mana very often...
Arcane shield
Time shift
fireball
gale
All of these does area damage + OP damage
Time shift stops monsters and also does DoT and explosion damage
Here is what i run
Fireball + Engulf + Impact
Gale Forece + Outward Squall + Protective Current + Speed of Wind + Weighted Wind
Time Shift + Countdown of Pain + Freeze Time
Lifegiver + Empower + Recharge Mana
As you read, i use GF at the front of a pack (knock them back into the rest of the pack) run through and drop the TS, and run out, and FB, then GF, FB, LG if needed in between.
for leveling i would go with
2 fireball
3 gale force
4 outward squall - turn it into an aoe
5 protective current - 75% dodge is great for running through packs and not dying
6 time shift
7 impact - better knockdown/stun
8 weighted wind - longer knockdown is great to avoid damage
9 lifegiver
etc.
You need lots of pots or a good mana regen pet as a mage (flap jack)
PL-lvl 76 Duper mage (main)
AL- Hephaestus warrior (main), Duper Sorcerer
Time shift, fireball, lightning, heal.
Ign - Who -- My guess is 1837.
Ew.... All of builds up above
If somebody care what i say... Best imo is gale fire shield curse..3 fire max wind 3 curse rest in shield
With full aoe skills you will sux against bosses thats why I prefere Light over Timeshift
Still ew...
5 in Fireball
3 in Gale Force all except the movement and Dodge skills
2 in Frost Bolt - Jagged Ice
4 in Heal - all except the range increase
I prefer frost over light because it stuns more often, and has a small AoE effect that slows. Light would be the way to go if you're looking for pure damage, but I feel my fireball and gale are enough.
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This post has +5 to topic derailment
It's all about Ah ah ah ah Staying Alive!!!
Arcane shield and heal is useful for tanking solo.
"Still Retired but casually dueling in PvP from Time to Time"EXTREME BOSS SLAYERS Are Back!Wanting a signature? Send me a Pm (SL credits only)
Go to the Sorcerer forums! There are many posts about all kinds of builds from soloing to bossing, hybrids, and modifications.
AL: Surai - L20 Sorcerer, and Odr - L20 Warrior
Yes, BriannaRae is my wife - don't be jealous!
(Retired) PL: Khahl - L76 Sword-Bird
this is what i build to do solo.. max shield, 3 level for heal for 10s health and mana recover, timeshift 1 , 3 level for fire.. plus a green dragon pet its ability is to reduce the enemys armor and it has 4 or 5s mana recovery .. no potion needed .. go and enjoy urself ^_^
Thanka guyz
To solo normal maps, you can just run 4 offensive skills like fire, gale, light and time shift. If you intend to save up on some potions, take out time shift for heal.
If you're going solo, I'd be more focused on surviving than dropping nukes all over.
What about..
Arcane Sheild - Upgrade everything but knockback. (4)
Lifegiver - Upgrade everything but range increase. (4)
Curse - Words of Weakening and Lingering Curse. (3)
Gale Force -Everything but either Speed of Wind or weight of wind. Your choice. Keeping them down longer prevents damage to you, and running around at lightspeed prevents damage to you. (4)
Then Flap Jack for HP and mana regen, or if you want to make a speed tank, and you picked Speed of Wind as your 4th upgrade of Gale, you could go for Shiloh (I think that's his name) the pet from Hauntlet, which reduces incoming damage by.. what.. 12%(?) and increases your speed by 12%!
I actually was thinking of trying this build with an alt of mine, but considering that I'm relatively new, I kinda wanna focus on making my main at least moderately decent first!
Incidentally, I’m wearing my lap-dance pants.
As much as I love gale force I don't feel like it really has the best utility.
Gale force's use comes from its ability to buy you time. Since there are better abilities that provide this effect to a greater degree, it simply scatters enemies often time making them harder to consolidate.
It's also unfortunate that the skill REQUIRES 2 skill points to be worth anything at all. IOW: If the AOE perk is not invested, the skill is worthless. This isn't the only example of this in the game and it feels like an unfortunate, and poor design flaw.
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