First of all, not everyone uses elixers. Join some random pugs if you have doubt. Assuming everyone uses elixers and base your gears' stats on that? If that's what you're saying, then I utterly disagree.
Second, what's the point of leveling to a new cap if its items aren't way better in every aspect than previous capped items? Especially with mobs/bosses hitting harder and harder. The only reason me and many others look forward to new caps is so we can make our characters stronger and stronger. Isn't that how an MMO should be? The higher you level, the stronger you get?
You might be able to tank a tiny group of mobs unpotted while your magic shield is up, but did u ever try and run as a staff mage? Or have you tried running unpotted as a bird with recurve? If an enemy as much as looks at you, you'd drop dead. And then I'm not even talking about boss fights. Fact is, mages and birds are the same or even weaker as compared to previous caps, if speaking about defence. Enemies and bosses hit way harder. So, please explain me what, according to you, makes my argument for better protection invalid?
Maybe STS should make separate stats for PvP and PvE. This way, us PvE'ers would be happy and the PvP'ers could stop complaining as they do with every new cap.
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