Thanks! I'm definitely reading the various threads y'all have going about the set bonuses. I have to make small changes, a little bit at a time to address these changes, so that I can tune the knob back if it doesn't fix the problem or makes the problem worse. So, I appreciate the continued feedback on the high-end gear sets. The changes to the bonuses was the first small change in what I expect to be many (small changes) in an attempt to improve end-game balance. There are many moving parts, so I decided to start here.
The lack of significant Dodge stat's on Enchantresses and (less-so) Archers, was in reaction to feedback about balance issues caused by dodge on Enchantress gear. I tuned back dodge on those sets, so folks went after the Strength gear instead...to the get the Dodge. Well, I didn't see that coming.
With the recent crafted set bonus changes, I added a bit of dodge to the archer tank set bonus, and put significant chunks of points into pure damage and defense stat's like armor and damage.
The one-hitting/two-hitting in PVP is pretty painful. You have to be very aware of what each of your skills does, and pay close attention to their cool downs to counter that. This isn't exactly the first thing on your mind when an Archer comes around the corner and wipes 90% of your health - "Darn, forgot to use Evade," or "Here he comes! Run, till my Evade is done cooling down!" Yeah, no.
So, what's next? It looks like the Enchantresses and Archers are still feeling weak unless they spec. Strength and wear Strength armor. I'm going to continue to tweak this balance. I'm following your threads and taking constructive feedback into account.
Just keep in mind, this balance process will involve little changes (for now) so I can get a good feel for which knobs need turning.
So far, I'm agreeing with this feedback with regards to the Underworld sets:
1. Extra HIT%? No thanks, I'd prefer extra damage on my Archer's DPS set.
2. Can I get some armor and health please?
3. DPS output is better than people think. FYI - here's why:
- Weapon DPS appears higher because of the weapon's attack speed, however, this doesn't factor in the DPS output of your abilities.
- Most likely my next change, will be #1.
- I'm still trying to figure out if there is a balanced way to add some armor or health to the other classes gear sets (#2).
-I'd consider tweaking the weapon attack speed to make the DPS on the damage sets look better, but I think the DPS is actually good, it just doesn't appear to be so due to #3.
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