What should I use?
Juggernaut heals 500xp, lower 20% damage, and taunt all monsters while Horn of renew only heal 50 hp each 5 seconds for like 30 seconds..
Why should I use Horn of Renew rather than Juggernaut?
What should I use?
Juggernaut heals 500xp, lower 20% damage, and taunt all monsters while Horn of renew only heal 50 hp each 5 seconds for like 30 seconds..
Why should I use Horn of Renew rather than Juggernaut?
Use HOR. When u put like 3/4 points in it, itll heal u more than Jug, and it has the 2 sec invincibility, whereas jug only heals 500hp - HOR will heal up to 1k in one spell
Credits to Iady
Choose the increased protection (the hulk bubble) and increased duration. Dont do range cuz everyone has own hp skills and dont do taunt as u will have most aggro anyways (do taunt if r confident)..Originally Posted by Chickenrunnn:878593
Credits to Iady
Yup, idk about ur attacking skills but when it comes to buffs ik what im doin. Ive been runnin tombs 3 and only used like 1 pot per run GL x)Originally Posted by Chickenrunnn:878606
This is my experiance, obv u got diff build n gear but try it out! Its a good use in elite too
Last edited by Bless; 12-03-2012 at 05:35 PM.
Credits to Iady
Are you looking for a pure tank build? If so, take a look at my Warrior build thread. In short though, i recommend both. Hope it helps!
http://www.spacetimestudios.com/show...-Builds-Inside
Montanaguy (16 Warrior) [elite lvl cap: 16; 26; 31] / Montanaman (16 Mage) [16] / Montanadood (16 Rogue) [16]
lol dude jug good only at low lvls. at lvl16 it still gives 500hp wich also venge blood gives. while horn gives u 200hp around every 1.5s for 9sec. nd a protective shield for 4s. also jug has long cd (45s) while horn hav 15s cd only.
From what I've seen, HoR seems to be better. But I could be wrong. Put some points into it and you're golden I'd think.
Neffyy
Existence owner and founder.
No doubt Horn is better for most players. But you're mixing up Jug and Vengeful Blood. Not charged, Jug gives a 25% boost to your HP. Moreover, it reduces damage by 20% (not charged as well). Finally, the charged version is an additional taunt. If your Warrior is indeed a pure tank then your job is to maintain aggro, which becomes a whole lot easier with two taunts (Jug and Horn of Renew). Two attacks (Chest Splitter and one more (I prefer Skyward Smash)) provide enough DPS.
Last edited by Montanabro; 12-04-2012 at 01:53 AM.
Montanaguy (16 Warrior) [elite lvl cap: 16; 26; 31] / Montanaman (16 Mage) [16] / Montanadood (16 Rogue) [16]
Horn of renew makes me feel squishy id rather use jugg than max it out, trust me i tried HoR a ton of times just feels weaker than jugg
Vengeful Blood ftw!
I Bes Behr : The Guide
PL-Demon, Warrior, Behr, Light, Rot, Eat, Bank, Bracelet, Icasthard, Forerun, Embarrass
AL-Rot, Compose
healing over time is fundamentally more beneficial that burst hps. 2 secs may seem small but when you've COMPLETLY negated damaged from the swings of a horde of mobs its priceless.
without any reliable taunt numbers I have little faith in stacking too much.
I use both jugg AND hor.. but I'm a pure tank I haven't met a rogue or sorc YET that can pull aggro from me if I want to keep it.. and I use maybe 1 mana potion per run IF I use any at all.
If I was going with a more DPS based build, I would use HoR--no questions asked. I only use Jugg now for the extra taunt, but the extra HP and damage reduction make me nigh invincible while it's up.
I use both of them. But there is one huge difference in the two skills. And it is in the taunt skill. When you use the horn of renew it taunts nice right on the beginning of the power. When you use jaugernaut it taunts 4 times! Once right away, then at the end with two more taunts spaced evenly between the two. This make jaugernaut a great skill for holding huge mobs agro.
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