I mentioned in one of my posts that the process of improving balance involves making small changes, then reacting to your feedback on those changes, and making another small change. The best analogy for this reasoning is target practice: I have a target - let's say it's an apple. I shoot for the target, I miss, then I shoot again at the same target, and hopefully I hit the apple or at least get a little closer.
In reality my target was not an apple, it was to improve the efficacy of the Underworld Dex gear. So, I redid the point allocation for the crafted Underworld Dex set. It still wasn't cool, so I changed it again.
http://www.spacetimestudios.com/show...pdate-(109068) In order for my process to be effective, I'm need to have to stay focused and ask, "Did that help?" If yes, it stays. If no, I ask, "Did it hurt?" If no, it also stays.
After the Dex gear change, I decided to address another facet of the problem you guys are discussing here which affects the largest portion of our player base (how democratic of me). Everyone plays PVE, and the Enchantress and Archer fall down too much in PVE! To address this I lowered the health and mana regen debuffs, and elite NPC damage output in PVE (part of that same update). Again, trying to stay focused I have to ask, did that help? If yes, it stays. If no, I ask, "Did that help?" If yes, it stays. If no, I ask, "Did it hurt?" If no, it also stays.
Obviously the latter change doesn't affect PVP. So what next? Well, using my target practice example, how would the process of balance change if the target itself changed? Say, instead of shooting at an apple, maybe now I'm shooting at a pineapple, balanced on top of an apple...
Are you wondering what the heck I'm talking about?
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