Why the Rogue skill "Marked Prey" has to be unlocked within lvl 50? It didn't have to use mana, no damage and didn't have a cooldown... Is this a glitch?
Why the Rogue skill "Marked Prey" has to be unlocked within lvl 50? It didn't have to use mana, no damage and didn't have a cooldown... Is this a glitch?
Last edited by Justg; 12-14-2012 at 11:58 PM. Reason: less drama
Roses are red
violets are blue
I have five fingers
Gonna slapping you
It's still being developed man
It doesn't do initial damage, but the debuffs it inflicts are insane! Just wait'll you hit 50 and see. It's fantastic!
AL name: CriticalCyr and CrucialCyr
Guess: 221
If by glitch you mean the revelation of an undeveloped concept then yes. it's a glitch. Since you brought it up, this is probably STS's most flagrant display of character balancing negligence.
As if 8 circles with a skill on the screen was a perfect disguise for only having 7 real ones.
god my grammar's horrible
Lol, no worries, no Adolf hitword hereOriginally Posted by Duflie:895426
Roses are red
violets are blue
I have five fingers
Gonna slapping you
i have 2 character slots 1 for warrior and 1 was for mage....my warrior is level 15 and pretty good but i just wanted to try rogue so i deleted my level 13 mage and built a rogue....my warrior could clear out watchers tomb level 3 at lvl 8 solo and my mage could clear out ydra forest mobs at level 9...but my rogue sucks she is level 10 now and cant complete just level 1 of watchers tomb i was thinking of deleting her but i m waiting for update.any advice ?
Its actually about stats, skills, and the way u play. We always know that Rogue cant solo, shes like an op in SL, thats why she couldn't solo. All those cons that Rogue has is a small price to pay for high DPSOriginally Posted by Sharaobic:896574
Roses are red
violets are blue
I have five fingers
Gonna slapping you
Rogues might have the upper hand in PvP, have to wait for the update to know
Solo'n is easy from the start on a Rogue, solo'n Watchers 3 is just as easy. You just need to react fast, and take out this Necro's before they spawn too many skells.
If not happy with the "squishy" side, lower the dmg a lil, and heighten that HP. (Sure we shouldn't "have to" but it's required at the moment while StS figure out a balance in the classes)
OT: I'm wondering what goes on in these maintenance changes. Lately after each "Maintenance" update, a skill or stat is lacking be it;
Mana depleting even faster than before.
Aimed shot, becoming useless on bosses. (Even when maxed)
Either they are nerf'n skills, under the radar or buff'n bosses armour/HP etc.
(Wish we could just get a list, instead of needing to check each time it happens)
Last edited by BodMaster; 12-16-2012 at 08:27 AM.
Still trying to comprehend how 2k+ can die from Barrels O.o
Yea, really waiting...Originally Posted by Lovee:896713
Roses are red
violets are blue
I have five fingers
Gonna slapping you
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