Originally Posted by
Rushorgtfo
So the average MMO heal to Damage ratio is around 1: (.4)? And pl. is 1:1.25 right now. Everyone's blaming dodge or critical or hit% or armor or gear. But what no one fully understands is health and skill Damage. All classes can kill any class with 2 skills now. 2 skill for most classes is 60+ more damage points than your entire health pool. Last cap is was whoever press that first root or first freeze or first stun now its whoever presses that first blast that first fire that first beckon I'm being sarcastic. It was horrid last cap an it's terrible now. I'm sure everyone in the PVP community would like LONGER fights. if the Devs would listen and just rebalance skills because they are over the top. Even if its just close to 1: (.4) I think people would be much happier regardless of pve it would make it harder for everyone and yes I wouldn't mind more difficult pve, coming from someone with Lvl 66 gear only 100 k and 4 plat. This thread is not for my benefit its to benefit everyone who supports and plays Pvp.
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