Originally Posted by
Kenoon
Tank build #3 - In my opinion the best build which suits my gameplay style
There are some personal changes on the sub-tree skills which i feel useful as personal preference.
I would suggest to learn all 4 sub-tree skills in Vengeful Blood to maximise the effectiveness.
The bonuses from Vengeful Blood suits my style of tanking using normal melee attacks.
I am also open to many other types of Pets rather than sticking strictly to Flap Jack or Ribbit.
My warrior gains 25% critical hit, 25% boost to damage, 6 ticks of mana regen, strength +50 (which is also increased health in this case, similar to juggernaut) over a period of 12.5 seconds.
In almost another 15 seconds (17.5 secs to be exact...), I can have this buff again to maintain my DPS & Threat aggro. The downside for this setup is that it is purely a tanking build which isn't that user-friendly during the initial phase of clearing the mobs before Jarl.
A good sharing by Crystallite is that he replaces Horn of Renew with Windmill to counter the DPS problem. Although he needs to pot at times but his skills setup will shine effectively when he is in Jarl party with a mage. You may view his sharing below this post.
His skills setup should be the #1 highest threat output build for Warrior so far.
For my most current setup, i removed Axe throw in replacement with Windmill instead.
Reason is because the lack of damage when the new level cap releases and leveling will become an issue.
Windmill wise, i learnt 3 sub-tree skills except for Cripple.
Instead of using Axe throw to pull Jarl or boss, i use Charged Horn of Renew's effective Radius to taunt them.
I added in Windmill in my skill rotations without failed and my Taunt tanking has become much stronger. I believe this is currently the 2nd highest threat output cost saving build.
Chest Splitter - 35 mana cost, 3 sec cooldown, 4.5m range, 88-110 damage + increased damage on a critical.
> Staggering Blow - Hits will interrupt an enemy's attack windups, as well as provide a 20% chance to disorient them.
Windmill - 45.6 mana cost, 10 sec cd, 4m range, 82-103 damage up to 3 targets within 4m.
>Increased Radius - Increase range of Windmill attack to 6 meters.
>Blender - Damage increased by 15% for every strike from Windmill.
>Prolonged Spin - Increases the duration of Windmill by 25%.
OR
Skyward Smash - 40 mana, 4 sec cooldown, 12m range, 97-122 damage + increased damage on a critical.
> Seismic Slam - Range of damage is increased to 6 meters with a charged Skyward Smash.
> Thundering Hammer - Skyward smash attacks will now do an additional 10% damage.
> Quaking Earth - When crashing down with your Skyward Smash, enemies receiving damage will have 25% chance of being stunned in a place.
Vengeful Blood - 31 mana cost, 30 sec cooldown, 71-89 mp regen every 2 secs for 10secs.
> Acute Strike - While active, increase critical chance by 10%, or by 25% with a charged cast.
> Savage Strike - While active, increase damage by 10%, or by 25% with charged cast.
> Focused Rage - Increase duration of VB by 25% (which is 7.5sec).
> Adrenaline Surge - Temporary increase Strength by 25, or by 50 with charged cast.
Horn of Renew - 30.4 mana cost, 15 sec cd, 6m range, heals allies for 119-149 damage every 1.5sec for 6secs.
> Increased Duration - Increase buff duration by 25%.
> Challenge - Charging HOR will taunt all enemies within 8 meters of you.
> Protective Shield - Charging HOR puts a shield on allies that prevents all damage for 2 secs.
Bookmarks