BTW, Gale Force is indeed very useful for AoE and clearing mobs. It actually causes the same damage as Fireball. But it's not that useful for bosses.
The heal skill for sorcerers is really pretty bad, and you definitely shouldn't max it out, unless you're specifically aiming for a support role. That mana regen buff for instance is giving you 50 mana (5m/s for 10s) every time you use it, which is less that every 15 sec since you have to charge for mana heal. 50 mana is laughable for a sorcerer. Isn't there somewhere you could better spend a skill point than regening less than half the cost of using a skill every 17s or so?
Gale needs to be charged or aimed directly at the boss. An uncharged fireball will still fire directly at the boss. That's a big reason why fb is the better skill IMO.
Point is damadge over dps unless your a support sorcere class
Actually Skill damage is Your Damage * Variable = Skill Damage.
Where the Variable is different depending on the spell. Also note i say Damage not DPS.
See below (sorry i'm still just 20)
With my Coldscope of Brutality I am the following
232% Bonus damage
138.2 Damage
155.5 DPS
The Variables are as such
Fireball / Gale Force 1.35
Lightning Strike / Frostbolt / Time Shift 1.80
Lifegiver 3.60
Lightning +15% 2.07
Fireball is 166-207 or Avg damage of 186.5 / 1.35 = 138.148
Lightning Strike +15% is 254-318 or avg damage 286 / 2.07 = 138.16
With Clever Flamestrike of Force
234% Bonus Damage
129 Damage
232.3 DPS
Fireball is 155-194 or Avg damage of 174.5 / 1.35 = 129.2
Lightning strike + 15% is 237-297 or Avg damage of 267 / 2.07 = 128.98
and so on. Lightning +15% ratio is also 1.8*1.15=2.07. So anyone can take the average damage from there skills, divide by your Damage and find the Ratio. Since we are all theory rafting here anyway we know there are hidden decimals or strange rounding things that STS does so that would explain e decimal variance. also, I think each level changes the ratio for each spell, but I have tested it yet. I will at 21.
What exactly then is bonus damage? I'm thinking maybe that's the multiplier that determines your damage based on the damage stat of the weapon/ring/amulet??
For example, weapon has 70 dmg stat, your bonus damage stat is 200%, so you get 140 dmg when you equip it?
Edit: NVM, I tried this and the math doesn't work.
What exactly is "Bonus Dmg" then?
Last edited by Energizeric; 12-22-2012 at 06:06 PM.
Bonus damage is built into the Damage. If you take a flame strike rod, and divide DPS / Damage you get Attacks per second (Atk/s) you will see all Flamestrike rods do 1.8 atk/s, while other rods/guns do 1.1 or 1.3 atk/s. so if you take 90 Dps Flamestrike /1.8 atk/s the avg damage of a Flamestrike is 49/50 damage. So the average damage of your (weapon + damage from ring/amulet)*bonus damage = approximately your Damage. Approximate because it is within a couple points, there must be someone else there that STS isn't telling us...I'm hoping to get a response from them on this...
Edit - you have to be careful cause weapons now say 90 DPS, not damage. So you apply the damage bonus to the average damage of weapons, not the DPS. The important part is you can get the atk/s of a weapon by DPS/Damage. also. There is a difference between attacks per second and attack speed. Attack Speed = 1 / Attacks Per Second
Since Damage and DPS are spelled out specifically I'll try to update my google doc file with the Atk/s of different weapons. Etc.
Last edited by CosmoxKramer; 12-22-2012 at 07:00 PM.
I thought that the more damage the better, you don't stand there and dps enemies was common knowledge? haha
Just an average signature
It depends on the build. Someone said, they run 4 offensive skills. If you ran just 3 with one being the long cd time shift then you spend more time spamming your regular attack and less spells casts, so higher DPS is better. With 4 offensive skills you won't have any or much time where you are waiting on skills to cool down so higher Damage is better.
also if you are just a cheap or poor player then higher DPS is your way to go because you can get decent DPS from spamming attack and using less skills, and therefore less pots
Empower ability under Life giver gives you 9.5% mana regen, last time I calculated it (at lvl 16 before expansion). But if I recall, it is doing more than that now. Before I respecced to all Off abilities it would return about 357ish mana ( I'm at 2800), which means it is around 12.75%. But at lvl 20 life giver is 105 mana or 3.75% of 2800 mana or net about 9% mana. If u wanted to add the Recharge Mana skill, then you get around 55-58 mana over the 10 seconds which is another 2% on average recharge. Pretty week. I wish they would take a look at both of these skills. Hard to justify them.
Thanks, for the thanks on my previous post too Royce. I forgot to mention that DPS isn't a true calculation of DPS either. You need to include Crit and Crit damage. So take your DPS and multiply it by 1+ (crit%* 200% damage from crits). So if you had 200 DPS and 10% Crit, then 200*(1+(10%*200%))=240 true DPS
Last edited by CosmoxKramer; 12-22-2012 at 11:26 PM.
yh i agree with u.
Before update as there were two weaps type:
#1: increases Str bt decreases dps &
#2: decreases Str bt increases dps.
so i thought skill is dependent mainly on bonus dmg% bt today when i equip avalenche veil of will over mighty troll ; my bonus dmg% remained same nd dps increases bt dmg waz mch lowered. bt then i saw in skill page that dmg of Cs nd Wm is also lowered.
So i can conclude that dmg nd bonus dmg% is interrelated with skill dmg.
Also using 2h weapon dmg is higher bt using sword nd shield u get whopping armour. i got +89 armour nd +10dex from avalenche.
have you ever done pvp? weapon dmg means nothing. I will use a skill combo before i touch my weapon for help. you said "higher DPS is better" then you said "if you're just a cheap or poor player DPS is the way to go" lol that doesn't make sense. listen guys dps means nothing especially if you are a mage (AEO) or plan on doing pvp when it's released. The only reason you should want higher DPS is if you're a support player (warrior just for tanking, mage just for support) rouge all around is a good damage class STS did really good there IMO.
EDIT- the time i use my 4 offensive skills one has already cooled down ( light or ice ) then its easy to go back and forth. dps is just there if i'm bored.
Last edited by azefekie; 12-23-2012 at 12:06 AM.
Mains- PL Mage: Azefekie (Runazeisback)
AL Mage: GodsTouch
I agree, in the majority of cases, I would take dmg over dps. However, all of the daggers you've compared have nothing on ALP. But I agree, too many people go about "stat page padding". I think it's an even bigger problem when it comes to pets. Not enough people actually look at the usefulness of pets apart from what they do to their stat page. The biggest example that comes to mind is malison. In my opinion, it's the most overated pet and I consider it 2nd tier. It does have a great passive and also gives some general survivability, but otherwise, meh.
P.S. I feel sorry for the poor soul who had to pay the tax on the 3m seekers... even more sorry for the person who bought them at 3m...
Hello folks. Sorry to crash your party. But if you aren't spamming the heck out of your autoattack button in between skill cooldowns, you're obviously going to think skills make up for most of your damage.
They do not.
I'm not gonna release a full theorycraft explanation of autoattack damage here. But let's just say-- I think you need to try hitting the AA button ALL THE TIME- simultaneously if you can manage. You'll notice a difference.
Looking for dedicated leaderboard players with a sense of perfectionism and patience. PM me on the forums
With regards to PvP, that is slightly more true-- DPS matters far less than skills because your target will actually be moving around and in and out of range.
But the top-tier PvPers aren't going to only be hurling skills at you. Especially given the fact that all AAs are autoaimed, you are going to be taking plenty of AA damage as well. More so if you're rooted/snared/stunned. How hard your team or you alone can burst can make or break a match, and 50 more damage per second is going to add up multiplied across a team of 5.
Looking for dedicated leaderboard players with a sense of perfectionism and patience. PM me on the forums
Rush who hired you to spam guild in al?
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