The system should be like AL, where if your a warrior, str points will boost you more than the other stats. And same for the other classes.
I was thinking something like this for each class.
Bear: Every 10
str points = 2 Hit% 10 Health
Mage: Every 10
int points = 1 m/s 5 Mana 1% hit
Bird: Every 10
dex points = 1 Armor 1 Damage
Rhino: Every 7
str points = 5 Health
Every 3
int points = 4 mana
Fox: Every 7
dex points = 0.4 crit
Every 3
int points = 0.5 armor
And these are BONUSES to the current stat bonuses but only work if you are using the specific class.
This might fix various things like low lvl PVP, OP classes, and playing roles in PVE.
I noticed in low lvl pvp that 99% of players had the Dex stat. Many were just full dex.
The reason is because speccing in just Str or just Int was not logical.
Str has no hit% and very low damage, Int at low lvl is almost like the weaker version of Dex.
PVE is full of bow bears hiding behind birds and mages, Mages not healing or reviving, and birds who are afriad of getting aggro.
This could be the fix for this. Bears would have more str and more confidence in tanking. Mages wouldn't be afriad to spam skills with their mana + mana regen, birds would get a boost to armor and damage which also makes them better for the team. Foxes and Rhinos I do not have much experience playing, but I noticed Rhino has very good support buffs and spells, but they lose mana very easily. Foxes are very good at dealing damage but they are pretty weak.
This is just an idea so comments and feedback would be nice!

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