Originally Posted by
azefekie
Ice is very effective, in village as I'm heading to the first mob I charge fireball and knock them all down. I still have enough time before I get to the center of the mob so I charge ice and release, everyone is froze. I can use my other skills before I need to charge ice again and just repeat. when I see mages using whirl it actually gets annoying on that map, they charge it or aim it toward Jarl, doing this they toss one of the mob guys right next to jarl which triggers his go. Then you have to worry about him and the mob.
I'm always careful not to do that. I only use gale charged when I am using it for defensive purposes. It also gives me a +25% burst of speed and knocks everyone down. For example, I use it while running to Jarl. It also works well in the first floor of the tower when you want to run past the mobs.
And of course I use it in places like the tombs and hauntlet where there are tons of mobs and it knocks them down. In these situations, I use charged gale followed by charged fireball.
As far as Ice, it sounds like you're saying it is AoE, i.e. it freezes the mob
s. Is this indeed the case? From the description on the skills page, it sounds like it only freezes one target with a very small chance at becoming AoE. Please explain. The main reason I chose gale force over ice was because I wanted a second AoE skill.
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