Thank you very much for sharing this build, I just started trying this build and so far I have to say I am quite impressed with it!
I have always been interested in the threat generation mechanics in this game, and you look like you enjoy paying attention to such details as well. May I ask, if you or anyone else here reading this, have experienced a similar situation to mine? That is, I notice at times that each of these four of the skills with threat modifier/or 'taunt' skill if you like, are not really '100% taunts'. This means that when used, the target may not always focus its attention on you. Since I was the only warrior in the group, so i assume the only reasons are:
(a) My eyes are playing a trick on me and what i saw was wrong,
(b) either all or some of these four skills add a fixed amount of threat but does not give you agro directly. Meaning to say, if after said skill is used (you get +x amt of threat when used) and your threat level is higher(however the system calculates this), you get the agro. But if a rogue has higher threat level, you will not get agro. This suggests that the good tank will need to be diligent at spamming auto-attacks (with your build) so as to continue to generate threat to keep on par with rest of party members.
(c) either all or some of these four skills are a direct taunt - meaning once used they do not add a fixed amount of threat, but directly grants the warrior the attention of the target. However, these skills has a chance to fail. E.g. Like maybe targets has a dodge rating and so your skills may 'miss'. (i am just throwing out ideas here)Which would explain why sometimes the mobs focus on me, and sometimes they don't.
(d) some other explanation I have not considered
If anyone else has a similar experience, pls let me know. Otherwise I suppose I am gravely mistaken in my observations.
Anyway thanks again for sharing this build.
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