Originally Posted by
Dragonik
While I agree that 4 power skills is better for a solo mage, elites you have 4 people doing dps and everyone benefiting from 15% more damage would overshadow a single ability. I don't have math on it but it seems like common sense.
And with time shift I've more often than naught the mobs inside the clock would die long before explosion took effect. So to me it was a wasted talent point. While the initial damage is nice you can get almost 3 gales off for each time shift, which is more overall damage.
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