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  Click here to go to the first Dev post in this thread.   Thread: Known Issue with Passive Abilities

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    Developer - Inactive Samhayne's Avatar
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    Default Known Issue with Passive Abilities

    There are currently display bugs with the Passive Abilities that improve Armor, Damage and Critical Chance. All abilities are functioning correctly, but they are not correctly reflected in the Character Statistics displayed in the Avatar tab.

    Critical Chance - this bug will be corrected in a coming patch to correctly increment the display of Critical Chance.

    Armor and Damage displays will be corrected in a future update.

    Again, all three of these passives are changing actual combat functionality, but are not updating stats in the Avatar tab.



    Update: Resolution to this issue is planned for the coming client update to Arcane Legends in early Q2 of 2014.
    Last edited by Samhayne; 02-24-2014 at 01:43 PM.
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    Senior Member Limsi's Avatar
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    Thanks for the notice, I'm pretty sure those who are condused would have a better clearing now.
    duck dynasty falls

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    Developer - Inactive MonkeySphere's Avatar
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    Armor works like this:

    Armor Value * (Armor Modifier by level of attack mob) = Damage Reduction

    This modifier goes down as the level of the attacking mob goes up, so that more armor is needed to maintain Damage Reduction as the player moves into higher level content.

    This passive is a multiplier on the Armor Value, so that a small change might not have a huge impact on Damage Reduction, but the higher the base Armor Value the player has the more this passive is worth. Therefore, this passive is way more effective for a warrior is max armor than it would be for a sorcerer in medium armor.

    For example:

    Warrior with 980 armor at level 21 vs. Sorcerer with 500 armor at level 21.

    Warrior DR w/out passive - 980*.00047619 (attacking mobs modifier) = 46.6% DR
    Sorcerer DR w/out passive - 500*.00047619 = 23.8% DR

    Warrior DR w 4/5 passive - (980*1.04)*.00047619 = 48.5% DR
    Sorcerer DR w 4/5 passive - (500*1.04)*.00047619 = 24.7% DR

    This benefit will grow as armor values get higher, which is one of the reasons why this passive will probably never go beyond its 5% increase. It would just become too powerful over time.

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    My brain hurts

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    Quote Originally Posted by MonkeySphere View Post
    Armor works like this:

    Armor Value * (Armor Modifier by level of attack mob) = Damage Reduction

    This modifier goes down as the level of the attacking mob goes up, so that more armor is needed to maintain Damage Reduction as the player moves into higher level content.

    This passive is a multiplier on the Armor Value, so that a small change might not have a huge impact on Damage Reduction, but the higher the base Armor Value the player has the more this passive is worth. Therefore, this passive is way more effective for a warrior is max armor than it would be for a sorcerer in medium armor.

    For example:

    Warrior with 980 armor at level 21 vs. Sorcerer with 500 armor at level 21.

    Warrior DR w/out passive - 980*.00047619 (attacking mobs modifier) = 46.6% DR
    Sorcerer DR w/out passive - 500*.00047619 = 23.8% DR

    Warrior DR w 4/5 passive - (980*1.04)*.00047619 = 48.5% DR
    Sorcerer DR w 4/5 passive - (500*1.04)*.00047619 = 24.7% DR

    This benefit will grow as armor values get higher, which is one of the reasons why this passive will probably never go beyond its 5% increase. It would just become too powerful over time.
    Welcome to the forums MonkeySphere! (haha jk) but really...

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    Senior Member Szangheili's Avatar
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    And this is why Math is needed, for awesome reasons like this
    AB: Szangyoe
    AL: Szangtheman/Szangyoe/Szangheili

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    how should we know the amout of attacking mobs modifier on what monster did you get this numbers. 1.04 and .00047619.
    just want to know for future reference.


    AL-Dwinsible lv.21 WARRIOR

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    Quote Originally Posted by shayen View Post
    how should we know the amout of attacking mobs modifier on what monster did you get this numbers. 1.04 and .00047619.
    just want to know for future reference.
    The 1.04 is the 4/5 armor passive bonus he was using for the example. 4% = 0.04. You add 1 to it, so when you multiply it by your armor amount, the result you get is your armor + the armor gained from the passive.

    As for the mob's modifier number (the 0.00047619), I have no clue how we would figure that out for all the levels without them giving us more info.

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    Senior Member Wretch's Avatar
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    Quote Originally Posted by Wizard_Mike View Post
    As for the mob's modifier number (the 0.00047619), I have no clue how we would figure that out for all the levels without them giving us more info.
    I may be incorrect, but that may be the flat out damage reduction %(notice the very low % in actual math decimal points) of what your armor rating is.

    My thoughts.... This could be a made up number by Sam that is somewhat close to actuality.
    .... These numbers could be solely based on a 21 toon, but I doubt all mobs hit the "same"
    .... It is late and I am tired... May edit things in/out tomorrow
    Hi hi!

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    Quote Originally Posted by shayen View Post
    how should we know the amout of attacking mobs modifier on what monster did you get this numbers. 1.04 and .00047619.
    just want to know for future reference.
    the .00047619 in this example is the amount of damage reduction per 1 point of armor. So with 980 armor, without the modifier damage reduction would be 980*.00047619 = 46.6%

    this decimal number slides a bit every time the character levels so effectively you need more armor to stay at the same damage reduction, and thus can't just sit in your level 8 armor at level 20 and take any hits.

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    Forum Adept Wizard_Mike's Avatar
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    Yeah, I guess I'm a little lost. MonkeySphere labeled the 0.00047619 as the "armor modifier by level of attack mob", as well a shortened version, "attacking mobs modifier". So I had the understanding that the amount of damage reduction done depends on the level of the enemy that is hitting you.

    But the way Carapace explains it, the modifier simply depends on our character's level and has nothing to do with the attacking mob's level.

    So yeah, I'm confused, lol. Am I reading this wrong?

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    it's a simple yet convoluted system that we can't explain 110% since a lot of it is behind the scenes numbers and the like we can't give away

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    Forum Adept Wizard_Mike's Avatar
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    Quote Originally Posted by Carapace View Post
    it's a simple yet convoluted system that we can't explain 110% since a lot of it is behind the scenes numbers and the like we can't give away
    Fair enough!

    I probably wouldn't grasp it all anyways, haha!

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    Got c in math.fair enuf

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    What about walking speed? Characters wont become Olympic athletes at higher levels.I think it should be 15% atleast.

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    Quote Originally Posted by Energizer12 View Post
    My brain hurts
    same here bro

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    Developer - Inactive Samhayne's Avatar
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    Quote Originally Posted by Samhayne View Post
    There are currently display bugs with the Passive Abilities that improve Armor, Damage and Critical Chance. All abilities are functioning correctly, but they are not correctly reflected in the Character Statistics displayed in the Avatar tab.

    Critical Chance - this bug will be corrected in a coming patch to correctly increment the display of Critical Chance.

    Armor and Damage displays will be corrected in a future update (after the first of the year).

    Again, all three of these passives are changing actual combat functionality, but are not updating stats in the Avatar tab.
    The new version of the game App, released on January 16th, corrects the display issue with critical chance.
    Last edited by Samhayne; 03-26-2013 at 09:47 AM.
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    Are you sure? I just respeced to try a new build and put 2 into damage, my damage stat on avatar did not change, nor did dps. The damage value for my skills did not change either.

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    Quote Originally Posted by Samhayne View Post
    The new version of the game App, released on January 16th, corrects these display issues.
    Hi Sam, are passives active in CTF/PVP? I've also respec'd quite a few times, and it still doesn't show to date.
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    Damage passive still isn't displaying correctly on the Avatar screen.


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