Originally Posted by
primaeva:914356
It's a fascinating idea that would indeed deepen the end-game considerably. I'm surprised this hasn't gotten more support.
There are more mechanics that make it an engaging and thrilling boss fight. We already see some such as wind up attacks (Jarl), punishing for lack of melee aggro (Mother and Stabb), and adds (Lord Mardrom and Thunk), and particular weakness (Frost Bolt and Mines' Ghum).
Putting them all into one epic boss fight with considerable reward would make a very distinguished game.
Imagine a fight where at least one of each class was needed and had a role to play, and would be severely punished for failing to do so.
Maybe the warrior HAS to use Chest Splitter to interrupt a boss wind-up or he finishes a deadly spell cast. He also has the responsibility of getting aggro on the adds that come into the room every 15 seconds. The boss will aggro whoever performs CS on him so the warrior is free to move to the adds.
On the side, the rogue HAS to be the one sticking on the boss as the boss only takes poison damage during certain phases. Perhaps every 20 seconds the rogue must surround the boss in a veil of smoke (Smoke Bomb) or the boss will fire a few missiles at members of the party.
The sorcerer HAS to keep two targets continually stunned and knocked down before they can sound the alarm.
That kind of thing, in addition to the boss having a chunk of HP and the encounter becoming more difficult as time goes on (think 10-15 minute fight).
Rewards? Maybe a fixed sum of gold (10 000) and a special chest with perhaps a 30% chance of a pink. Maybe even 1 plat if the boss is down in a certain period of time.
The thing is, I doubt Arcane Legends is even at the stage where such epic encounters are in design. Levels might go up to 70, etc-- it is then that STS will probably turn their attention to making real challenges.
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