the .00047619 in this example is the amount of damage reduction per 1 point of armor. So with 980 armor, without the modifier damage reduction would be 980*.00047619 = 46.6%
this decimal number slides a bit every time the character levels so effectively you need more armor to stay at the same damage reduction, and thus can't just sit in your level 8 armor at level 20 and take any hits.![]()
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