sadly i capped it was planning.to.make it.as a twink but got tempted fron elite jarl quickie runsOriginally Posted by BodMaster:931810
SaO?
I enjoy playing all three classes and agree warrior could be bumped a little. Mainly increase the effectiveness of taunts. Obviously a lot of warriors in the wild aren't even trying to tank, but going for dps. I suspect that's going to be somewhat frustrating as you'll always lose to rogues at that. Then you can't tank effectively either, so kind of meh. But for me at least, playing pure tank has been a lot of fun.
Elite Jarl isn't much of a test as it's so easy, but WT4 or Tower I think a good tank makes runs much easier and cheaper. I can tank and with nexus provide some mana regen and I see my party's health and mana remaining stable. I'm able to hold Mardrom over at the wall or soak damage in the big WT4 mobs while the rogues and mages do their thing. Sure, you can pot tank, but a nicely balanced team still includes a warrior, imo.
PL: Arazoro [76] ranger | Noerbert [76] archer | Zeanaca [76] sorceress | Arbert [76] warrior
AL: Teamar [22] rogue | Barimar [21] sorcerer | Guark [21] warrior
I think adding a few second cool down on potion use can help balance things out a little bit. At least that will make Rogue tanking harder, and Warriors tanking become important again.
whats the point of that? Itll just kill more rogues...sts can improve taunts..Originally Posted by wawawa64:932186
Credits to Iady
I create a rogue a few days ago and Im starting to love it.
The point is (to stay on topic) people think Rogues are OP at the moment; Rogues can pot tank without warriors and can kill bosses really quick because of high DPS. Adding cool down on potion make it harder to pot tank so Rogues are less OP, but improving taunts on warriors doesn't make Rogues less OP. Actually, it might make Rogues more OP because now the aggro stays on warriors and Rogues doesn't even need to worry about health.
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