You guys are goofing this up. First of all, to make these calculations easy to understand, we will assume on the idea that the enemy you're attacking is worth 1 XP. That 1 XP is where the base xp comes from. Depending on the threat level of the enemy will thrdetermine what the base xp will be. What I've never seen confirmed by the dev's is what the different threat levels do to the base xp.
Second, in order to understand how the elixir stacks, you have to understand how they actually works. According to the dev's a 4x multiplier doesn't multiply the base xp, it adds to the base xp. So for a base xp of 1xp, it would add 3xp so that you get 4xp. The 3xp part is the effect of the elixir. The 4xp is the output. When XP elixirs stack, the EFFECT stacks, not the OUTPUT. So if you want to stack a thrasher and a weekly double you would would add the EFFECT of each elixir. That would would be 3xp (from the thrasher) plus 1xp (from the weekly double). That would give you a stack total of 4xp. You then add that to the base xp of the enemy which we decided to use 1xp to make the calculation easier. That gives you a total of 5xp per enemy. The 5xp is the OUTPUT of the stack.
Third, you now take into effect this weekend only double xp event. It DOUBLES the OUTPUT of your stack. So, for the above calculation of a thrasher (4xp) stacked with a weekly double (2xp) with an output of 5xp, the weekend double xp would double that OUTPUT giving you a total of 10xp per enemy.
So now onto everyone's favorite question: What is the max xp you can gain this weekend? That would be a thrasher plus a weekly double xp plus a 3x daily blessing. You first add the EFFECTS of all the elixirs since that is how they will stack. That gives you 6xp. Add the base xp, which I decided to use 1 XP, to give you an OUTPUT of 7xp. You then then double that OUTPUT giving you a total 14xp per enemy.
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