Originally Posted by
Tribalware
Ok, so I feel compelled to collect here a listing of my favourite profoundly stupid arguments against sorcerers not being underpowered, you rogues and warriors can desperately duke it out over who deserves not to be nerfed, but some of the stuff I've seen posted here is just outright daft. And quite obviously unashamed attempts to weigh in against any sort of rebalance by undermining the intelligence of a huge section of players who are at a very obvious disadvantage.
- "Mages, learn to play your characters properly. You are balanced just fine it's just ALL of you must be retarded or something" (this argument it seems can be neatly subdivided into a few more specific claims):
- 'The mages talking are probably using weak *** gear man, noobs...' ACTUALLY the mages who have been talking about underpowered sorcs are mostly maxed, that means the top gear going. These are players who have most likely spent a lot of time and hard plat on their chars, don't undermine our hard work.
- (My personal favourite) 'You mages need to learn some strategy, try playing in a team. Noobs...' ACTUALLY have you ever tried this? Of course we try and play in teams, we desperately seek out friendlies to hide behind wherever possible but 1) Rogues and warriors don't give a damn about teamwork, they solo it all over the map because they can. If the other two classes aren't encouraged by game mechanics to stick to teams then it's a completely unfair ask to tell mages that we should maybe think about this little thing they call 'teamwork'. 2) Have you ever actually played a game of PvP? You spawn by yourself all over the map and are forced to wander blindly until you bump into some friends who you can keep up with (made impossible by the fact that both other classes have jump-to abilities) or some enemies who inevitably slay you.
- 'You mages clearly don't know how to build your chars, you've got all those cool knockdown and stun effects. Noobs...' ACTUALLY we don't, we just don't. A charged fireball spell is useful, yes. But our frost spell doesn't even cause an ememy to slow, so now I have to spec out my favourite spell just because it's inexplicably useless in PvP. I've not even seen my charged lightning deliver a stun yet, so I'm not even sure the 20% shot we get at that happening is working. Gale force can be a minor irritation to an enemy but when a warrior can instantly jump back to within 2cm of you and a rogue is still in range after you've knocked him back it kind of negates the usefulness of this spell. So a brief stun from a charged fireball, that's what we've got. Leading neatly into the next outrageously stupid thing I've heard posted up here.
- 'Mages are a support class dude, you shouldn't be expecting loads of kills or whatever it's not your job. Noobs...' ACTUALLY... are you serious, are you genuinely serious? Have you ever played a mage? We are a terrible support class. We have 4 spells that form our 'support' bracket, one is shield so not a support spell at all, one is curse which is completely ineffectual in PvP, one is heal which I'm sure might be useful for other players if it weren't for the fact that every class can heal and more effectively than we can (that warrior HP buff is obscene). And the last is clock, a nice idea but it drops where we stand and requires a charge to become worthwhile, whilst we're dropping a clock we've got warriors landing on our heads and rogues taking us down well out of range of our poxy little snare. I'm not saying clock couldn't be a bit useful, but one semi useful support skill does not make a support class. To put it simply - either a warrior or a rogue on it's own functions better as a support class than a mage. I'd be very interested to hear any sensible counter arguments to that.
A sub-division of 'mage' into perhaps a cleric and wizard class (one which possessed some unique and useful support skills and one which dealt solely with AoE, damage and some proper stun effects would fix this up. But at the moment we have the worst of both worlds, less damage than the rogue and a useless slew of support skills.
I'm not saying I expect to be able to tank, that's why I chose not to play a tank. But keeping your distance is a little difficult when you're outranged by rogues and warriors can close on you before you get a chance to charge a spell that would ultimately have no effect anyway. Mages need an overhaul, just look at us dev's, look at the sorry state of us.
To conclude - as many other sensible players have stated it is usually the case that the weakest class also deals the most damage/possesses the most powerful support skills. The mage does neither. So stop telling us that we must all be poorly specced/lack the right gear/not know how to work in a team or that we should be utilising our support skills. These are, and I hate to repeat myself, quite profoundly unintelligent attempts to avoid a fair rebalance. Rogues and warriors don't have to think for two seconds about their tactics or their teamwork, and even whilst us mages are doing all of those things intently we are still getting completely outmatched no matter the circumstances. Cut us a break would you. I like this game, but there are some rather unjustified things being said on this thread that are severely damaging my faith in its player base.
Discussion welcome, arguments not.
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