"You guys are just bad mages, it must be your lack of strategy and not a class imbalance that's responsible for all of you complaining" - See page 7 for my breakdown of this tiring and laughably unfair argument.
You've got a lot of people, (honest rogues mostly as well) telling you to give it up man. You guys are too powerful and we don't even get the 'slow' effect from our frost bolts. Shield is marginally useful but doesn't make a whole lot of difference. Warriors need a nerf, I shouldn't be able to chase one with the flag hurling all my damage spells at it for half the map without being able to make a kill. Note: I play a good mage, 273dps and I've dropped 30 plat on recpecs so far, a lot of us have.
Also, did it occur to any of the few rogues justifying your insane powers with the "we run out of mana fast" argument that you might want to find a mage to team up with who can keep replenishing it for you? I've seen this a lot as well - "you mages aren't underpowered you just need to learn to work in teams". Well that might be easier if you guys weren't so intent on soloing all over the map at twice our speed. As it is I'm ditching heal, it was only really useful for backing up rogues with the mana buffs but they never stick around and even with shield the fights never usually lasted long enough for me to have time to heal myself.
WIN!? How could you possibly hope to win? You're not fighting a belief you're fighting a psychological imbalance.
I'm a rogue and at first I thought we were over powered but I no longer think that. I think rogues are by far the easiest to play so there are more "good" rogues than warriors or mages. I tread more lightly around warriors than I do rogues now, however. At first there were only a few warriors who had their classes figured out but now there are more and more of them. There are 3 or 4 that don't seem to be hurt at all by 4 or 5 aimed shots and by then they stun and kill me.
Soreceres are good to but in a different way. They help a lot by healing health and mana both and knocking down/stunning enemies. I personally don't have a problem with this. If you start adding fire power to their skills now they will end up like they are in pocket legends- high powered dreadnaughts that can heal and stun/freeze.
I understand everyone wants to get kills but the classes in pvp have roles just as they do in pve. Play long enough and do good at your role and it won't matter whether or not u have a pretty kdr, people will recognize you by your reputation.
work with a mage whenever i play. never once did i say rogues arent overpowered. my argument has been that mages arent underpowered. and they dont need more power pumped into there skills and stats. quote me if you find me saying that. i dont like getting one shoted by other rogues either lol
wats your in game name I'll play with you
Last edited by nicoB; 01-21-2013 at 08:50 AM.
Haha I'm not lying about that, all it takes is some stuns and a warrior is as good as dead. there easy to get close to and easy to keep your distance from. and since there are usually more warriors on a team than mages, it makes sence right. you call me a liar without knowing the truth.
Mages aren't underpowered? oh we're all noobs and only you know the truth, good argument.
If mages could ever done the same damage as Rogue so it would be true that "some stuns and a warrior is as good as dead".
If mage could ever run as fast as rogue so it would be true that "there easy to get close to and easy to keep your distance from".
One thing I would like to stress having been experiencing it a lot recently is that warriors should not have the ability to buff their hp like that.
1) Because it undermines the usefulness of having a mage around at all and -
2) Because I can sink over 3000 mana at what is now 276dps into the back of a warrior as he strolls to his base with the flag and not be able to kill him. Halfway through he just buffs hp and doesn't even need to turn around to kill me until he's dropped off the flag. I'm not exaggerating either, this has happened a couple of times this morning alone. If I can't take down a warrior with everything I have while he isn't even engaging me in combat then what is my approach to fighting them supposed to be.
In sum - the last thing the warrior class needs in PvP (on top of that horrific stack of HP and armor) is an insanely effective heal skill. Since when were warriors supposed to be healers anyway? Or stun artists, AoE specialists, long ranged assault masters. If mages aren't underpowered then warriors and rogues are most definitely overpowered by default. We've had the best perks from all of our damage spells nerfed and our support skills are done the same but better by a freaking barbarian. Magic is apparently super easy to pick up in the land of... Wherever this game is supposed to be set.
WIN!? How could you possibly hope to win? You're not fighting a belief you're fighting a psychological imbalance.
I'm a well geared Mage. You can also find me in game as JuiceBox.
If you've played with me or against me, you would know that I have an understanding how to play my class.
The problems I see is mages survivabiltiy. We are easily 1 or 2 shotted by rogues and easily crowd controlled by warriors.
Shield is a must have for pvp. It's our bread and butter to survive. The only reliable crowd control we have is fireball.
Our damage is just right. But to make us on par with the other classes is to reduce our cool downs, increase our range, and fix the effects for our skills. It's rediculous that a warrior has better stuns and snares than mages.
How can I be a better team player when the warrior can heal his health, his mana, and do aoe snares (whirlwind) and dps fast travel (sky hammer). Not to mention all his other skills.
Or a rogue who doesn't need anything but charged aimed shot to make a kill.
To make a kill for a Mage. I have to be a pianist with all the skills I need to burst down an equally geared opponent and even then he is not dead yet.
My dps is at minimum 243. And when specced with int passive around 260 no pet. Health around 1500.
Devs- I'm sure your heart is in the right place when making threads like this but imo you guys need to just spend time in game playing pvp and get an idea of it for yourselfs. Threads like this just end up being whine fests and arguements where everyone who comments has an agenda to get/keep their class on top.
Yeah that's a stunning incite there and thanks for your active participation. Oh no wait what I meant was posts like this are a waste of time and clearly not what the official class balance thread was created for. I'm sure dev's are playing the game, they should be anyway, but it seems to me like this is also a pretty useful medium for discussion.
If every class is out for themselves in equal measure explain to me the blindingly obvious trends that we see running through this entire thread? Of course you're going to get people saying things selfishly to protect their own class but when 95% of the mages are screaming 'help' and even a large section of the rogues are saying 'yeah... in all honesty we are a bit overpowered' then that's useful feedback. Isn't it? Perhaps there's a good reason a lot of players are whining, it's new PvP in beta, whining about all the imperfections is inevitable and often productive. No need to listen to any one idiot on here, but take a good cross section of opinions and you might find something close enough to the truth to be worth reading.
WIN!? How could you possibly hope to win? You're not fighting a belief you're fighting a psychological imbalance.
My first post here so...
First to say im a rouge but my k/d is not impressive at all. fights in ctf last only few sec and headsots r quite annoying thers no fight at all any chance to defend urself. was sniped few times too as i sniped ppl too. so i think longer fights would be nice as u need to think more. fight between rouges depend on every second and one missed shot means dead. thats chalenge i admit but now with no rotable camera is no good bc im dead without even see the coming danger. rouges r low on hp and mana so if their skills would be nerfed they should get more hp and mana to use more skills and last longer in fight. right now when im stunned over an over by mage or warrior using that whirly skill + normal attack which seems ridiculous bc its like elephant smahing a fly which lost its wings. rouges kill fast but die fast too... rouge without mana is dead rouge
Must say that mages r realy in disadvantage here. 1-2 shots they dead. they must put more thinking in skill build and strategy. however pt of 3 mages using skills effective wipe out everything on way as i witnessed. but still think they need to have higher survability to last longer then 1-2 shots. they r now just light objects for farming kills. was in a game where a rouge and warrior pt up together just kill mages in respawn point over and over they dont care abt flag iwas in same team as them but i was trying to score couldnt participate in that masacre. and was especialy sad bc that ppl were on lb and even on my frend list... i know some mages i would not go against but hearing them saying they suck it must be done something abt mages for sure.
and warriors.. some r easy to kill but most of them r not. if they use right skills healing and mana regen they r undefeatable. was called a running noob when i runed away from warrior using that whirling skill and killed him with bow skills but if he usd healing he would have killed me.. was surprised he does not. but only chance to kill warrior is from distance and does not work everytime as warriors have skills that can bring opponent to them dealing also nice dmg and stun so im dead. even fiering 5 aimed shots not only uncharched but also charged after few uncharged cant kill them and pt of 2 and more warriors is realy like a wall shielding and healing each other group of full rouges cant win. warrior can easily wiped out 3 ppl attaking him. and whats strange warriors normal attack can hit me even when im in distance from him skills kill trough corners or wall too. i usualy leave when thers 3 warriors in other team its meaningles to fight especialy in ur team r only rouges and mages. even when i go together with mage he runs away as he uses stunts but i still think he will suport me so i rush but he does not...
maybe better teamwork will sort things out as group with suporting mages and dmg dealing rouges can defeat team with 2 tanks but with group of random ppl its just not always teamwork and as someone already said here running from respw point alone to group u can encounter many dangerous situations so mages can have problem to make it alive to the team.
free respec is very needed as ppl dont have possibility to test builds so they can do better. many ppl didnt buy plat so it can realy help them. but seems many ppl playing sorcerers alredy spend a lot of plat to test builds and still is not much fun for them in ctf...
i dont know if ill be playing pvp much its just not my cup of caffe but from time to time.. who knows
so thats my toughts sorry for any mistakes i did and my not good english
Very true. maybe they shouldn't have the horn shield in pvp or at least make the cool down longer. skywardsmash doesnt need a stun affect and can anyone tell me why a warrior has so much range with a sword? like the war might as well be throw his sword at me the range is ridiculous
Idealy, a 3class balance should work like rock paper scissors imo. No single class should have everything. Dev should work with ranged skills. Warriors shouldnt be able to move fast with that jumping skill, and shouldnt have long range skills. Mages are easy to kill and should make up by making it the class with better range and must not equal any other class' range. Aimed shot must be nerfed because 1hit kill is just ridiculous.
The skills/stats required for PvE are far different from PvP. Can we get a loadout option to have 2 different setups related to skills/stats that we can switch between? I never see anyone using shield in PvE, but it appears to be required in PvP. Either you are good at one, but not the other. It would be more enjoyable to be good at both PvE and PvP.
Some non-PvP players may like this as well to allow flexibility depending on which map they are playing.
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