Gassy CS can stun as well. I've capped to 21 like litterally last night and respecced from CS to Windmill for the occasion. Here is what I noticed.
PVE: my damage has gone up vs groups but DPS gone down vs boss and i'm less able to retain aggro (i used to tap everything vs bosses for max dps as CS cooldown is so short). Damage taken has gone up as I was usually stunning more often.
PVP: more user friendly, awesome slow meaning you can somewhat kite people around, higher burst damage means you kill faster, encourages you to charge your auto-attack while WM is on cooldown. Losing CS stun is not crippling but you have less control over crowds.
Overall my playstyle in PVP changed quite a bit as I now charge everything and it works. Normal attack stuns quite often so you can (sometimes) stunlock some people. Very effective against other wars as they are about to heal. Btw, PvP would be a lot better if we could see people healthbars just saying.
I also agree with Gassy that, sadly, there are very few ways to build a PvP war. I've tested Jugg and it's just suboptimal vs the SW Smash, WM/CS, Veng, HoR build.
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