In low level PvP it is OP, we have like 5 dodge. One in twenty shots u dodge. In 4 shots we dead unless we use packs only to get stunned again after we get packs,
In low level PvP it is OP, we have like 5 dodge. One in twenty shots u dodge. In 4 shots we dead unless we use packs only to get stunned again after we get packs,
o ik the problem now. if u read verzys guide, the last comment is about the update. it was prob the hellshock shivs doing the annoying stun on yall
PL: Fear
Thanks babe <3
No it's not, bows stun a 100% of the time. I don't really mind it on daggers as you're in melee range but from range ? Come on, you know it is OP, you can just unload everything you got and even if you're out of mana you can still pretty much perma stun or interrupt every enemy cast. Try it in group fight it's hilarious. No need to use skills, just stun the enemies and let your teammates DPS them down while they just sit there.
Rekoom 25 Warrior
No it isn't but it interrupts your charge-ups. Meaning you have very little chance of actually playing your toon in a meaningfull way.
Rekoom 25 Warrior
It pretty much is a perma stun for the cost of, free. You don't need a lot of skill to time a charged normal bow shot after another. For some reason the charged melee for rogue seems easier, it's like it hits the area around the toon. But for war and Mage, it's directly in front (with the exception of Mage as the staff attack animation commonly is incorrect). The solution is to take away all stuns from normal attacks for all classes in pvp. Simple. The only thing you can do in current situations is desperately tap all your spells and hope one of them gets through in the small time the arrow flies at you. Infect it's easier for daggers because it's instant...
Well I must say we would have no chance against you guys if we didn't use stun...... So we use it.
I want to keep this thread going the conversation is very constructive.
Me personally I suggest that they remove all stun features from PVP and raise or lower stats accordingly between all classes to even the playing field.
As a lvl 21 warrior, nothing is more frustrating than fighting (either in a group or more of a 1 vs 1 scenario) and being stunned in place. You can't move, can't retaliate just hope that something happens and you can get off HoR or something. In my personal opinion stun locking a character requires a lot of skill but also it is an unfair advantage for any class to be able to do. Now the argument I see is that if a sorcerer or rogue can not stun lock then they will be killed instantly by a warrior. That also is unfair, no class should have to rely on stun locking to survive a fight. Again going back to my suggestion of removing stun abilities and making more of a level playing field concerning dps, hp, armor all that.
I know some people may be upset by my opinion or not agree but please do not cause this thread to be locked by flaming of any kind. keep the conversation civil, intelligent and fact based.
I would like a dev to join the conversation and give us a an algorithm or the math behind the stun lock. (% of stun chance per class/skill/stacking skills stuff like that
With today's patch, anytime you get stunned, you should become immune for 7.5 seconds. We'll keep looking at this though to evaluate if this immunity needs to be longer or shorter and we're always interested in your feedback.
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