Lol.. QQQQQQQQQQ!!!!!11!1!!
Not looking forward to the pvp changes.
I am glad it is still beta... maybe you all need to see what is like without all the stunning going on.
What's the stun immunity timer at? How many seconds?
Pets and pvp on that small map.. can't say I like it.
Boo for Ally elixir change; I understand that you guys are making the change to boost the amount of plat players spend in game (and in turn boost revenue) but this is kind of a quality of life issue instead of a perk/upgrade issue which plat is currently. You would probably increase net revenue quicker by having your advertising partners fix the broke-assed interfaces for free plat offers. I would certainly be more inclined to jump through the various advertising hoops for plat if I knew the offer wouldn't end in pending plat for my account.
Why do you keep nerfing everything? Now my elixirs stacked up are gone because i dont have the time to get on. Lol 10min xp lixir wasted xD
Sent using blood on a bathroom wall
"The expiry timer for Elixirs granted by Shazbot and Klaas will always count down, even if you log out of the game. Note that this is NOT the case for Elixirs bought from the store."
Well, gee... what did we do to tick you off?
Pet in pvp good but pet attack make pvp more lag ...better if pet dont attack
Couldn't agree more!
Just ran a few games, and warriors are even more dominant now. I cycled through a handful of my best pets and whether I am getting a 15% damage bonus, 8% crit, or +20 DEX, INT and STR, doesn't really matter. I am having a really tough time taking down well equipped Warriors. Two or three charged Aimed Shots should be more than enough, but alas, it is not...
AL: Kalizzaa
Retired Officer of <Elite Runners>
Elite Chronicles: Solo guides for elite maps - No longer maintained
Malison rules with warrior new weapon.5 warriors is unstoppable.haha
PvP balance is something we will keep evaluating with metrics, testing and feedback from you guys. If it turns out that Warriors are now too powerful, we'll try to figure out the best action to even the playing field but it's too early to say right now.
Stun immunity lasts 7.5 seconds from when you get stunned (so if you get stunned for 2.5 seconds, it will be five seconds after it's gone, before you can be stunned again). Again, we might adjust that number if it feels too high or low.
I tried so many things. Even my whole team against one single Warrior. Nothing we can do, they kill you in no time whatever you are, and even get their HP back all the time. They're unbeatable. Even a team of the biggest professionals VS. 5 newbie Warriors, the newbies will own them. Just giving a hint on how it is now down there!
Why the elixir countdown thing.
Hall of Fame lvl. 4,6,7,8,10
As others have already stated, I also prefer elixirs the way they were. Sometimes I only have time just to pick up an ally. It's nice to know when I have time to play, that for a bit of that time, I have an/some elixir(s).
It'd be nice if the free elixirs did not count down when one is not in a dungeon.
Thanks!
Star light, star bright...
So...I had one paid elixir on, and some free ones from Klass. I was standing in the middle of the outpost and got a message that my elixir had warn off.
Are we to understand that if we spend platinum on an elixir, it will now run out on us when we are in a town or guild hall? If that is true, I think most people will just stop spending that plat. I don't understand this change at all. Why do the free elixirs not run down in town but the ones we spend money on do? Why change this at all, it was fine the way it was.
I dont like pets in pvp!
I ask myself how many times a STS-dev played PVP as a mage? Im no newby, have great gear and experience but as a mage you are often the "idiot"... You need to stun and get the shield up nearly at once otherwise you are dead... The aimed shots of the rogues are a joke! You get killed within a second even with shield on! A situation 1on2+ is NOT managable for a mage... A good warrior can do a 1on3, the best mage can dream of that! You hit warriors 10 times, even with a lot of charged lightnings and fires with stun and what? Yeah they slide through the map and kill you with a SINGLE touch... lol? Also mages are by far the slowest things to move around... you cant get to a runnin warrrior/rogue but THEY will catch everytime they want. lol?
"Stun immunity" is great... so what the hell should a mage do if the ony effective skill doesnt work?
I would like to see the avarge kill/death ratios for the 3 classes in pvp, i bet my *** that mages are by far the worst!
Last edited by Robhawk; 02-14-2013 at 03:33 PM.
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