Thread closed.
People are really too negative to suggestions.
Thread closed.
People are really too negative to suggestions.
Last edited by gundamsone; 03-01-2013 at 07:26 AM.
this is prolly coz you played twink?
because end game rogues doesnt need shield, they go on dodge.
yea 30% or more dodge is what you need
twink rogues dont usually use razer lol we just want one cuz itd be fair.Originally Posted by Cero:985284
But in reality it has a low low chance of happening
Credits to Iady
To be honest, I'm a Rogue, and with a Shield, I would be devastating!!!
To add a shield on the Rogue class would make them grossly overpowered. I mean, imagine a Rogue who can crit at 3000+, has almost 30% dodge naturally (add in Razor for almost 50% dodge), has nearly 800 armor and 1400 HP and is currently lvl 22....
AL: Kalizzaa
Retired Officer of <Elite Runners>
Elite Chronicles: Solo guides for elite maps - No longer maintained
So a warrior uses vengeful, activates ribbit and then hits windmill, and it's "fair" that they practically kill themselves?...
Nothing related to any players or drug references because they already got me into trouble
I made this thread under the assumption that our hit% is well over the 100% mark.
For those of you who played PL, you should know what I mean from this.
So is having 50% dodge vs another Rogue's aimed shot really going to make you evade half of them? Personally I think it's not and dodge is much overrated atm b/c people have not yet spent the time to analyze this thoroughly.
take yur heals away and sounds goodOriginally Posted by gundamsone:985245
"To achieve things that others cant you must do things that others wont"When in doubt, ask yourself, "What would Judgement do!!"
Here's why it's not fair: Rogue is the only class that can kill someone with one hit. If you could block all incoming damage for 2 seconds, then you would win every 1-on-1 battle as the other guy would be dead before the 2 seconds runs out. As a sorcerer, the only chance I have to beat a rogue is to stun them first. If they hit me first I'm dead instantly. If you can block all my hits/stuns for 2 seconds, you will win every time no matter what I do.
What the hell is your problem? What did I even do to you in game?
Accept the fact that I won't own in endgame? Sure but please define "own" when it's a 5v5 game.
Seriously get off my back before I report you & bring your main forum acc next time if you're gonna start bs with me.
Lmao @ junior member!! I love these new players to Al on forums! To funny.
PL (DEADBITE L.75 bird UGOTSNIPEDDD L.66 bird NIFECALEDLUST L.55)
AL (DEADBITE L.16 warrior TENDENCIES L.16 rogue SWANSONGS L.16 mage)
Gundamsone is correct, dodge is an overrated attribute.
Just because there is no visible Hit % variable, doesn't mean that there isn't one. At mid or even higher levels, I would assume that most Rogues are >100% Hit. At end-game, as is the case in PL, you probably have Rogues with >150% hit (maybe even 200% Hit), so 50% dodge is still 0% dodge against a 200% hit rate.
Dodge is probably only effective against Warriors, who like Bears in PL, probably suffer from low hit percentage. An endgame warrior with 110% hit (which is what I've seen as common in PL for end-game Bears), really only yields a 60-80% effective hit rate against Rogues.
Either way, I still think that Rogue shielding would be far to overpowering. There are better ways to attain class-balance, and Rogue shields are not it. Personally, I would rather see speed and attack range adjustments than skill or damage adjustments. I know everyone loves to complain about Warriors with Ribbit/Vorpal/Windmill, but I've learned to deal with it. Honestly, the only unbalanced effect I see is Warriors buffing eachother for invincibility and Sorcerer cooldown rates.
The more I PvP, and the more builds I've come across, the more I realize that if STS can eliminate the invincible wall that is two or three grouped Warriors, and reduce the Sorcerer skill cooldown rates, then all would probably fall into balance. The other thing I would like to see is a speed reduction for Warriors (or speed buff for Rogues and Sorcerers). That would allow the squisher classes (Rogues and Sorcerers) a chance to flee - because right now, there is no way to evade a Warrior who is coming after you.
Finally, the cooldown reduction for Sorcerers would give them a better chance to survive and be productive in PvP. Yes, I've come across many terrific Sorcerers, but that is the exception, not the norm. Most Sorcerers are support classes at best and warm meat otherwise. Granting Sorcs the chance to launch skills at a faster rate would help them control mobs more effectively, and get kills more consistently. Only the best Sorcs can lead a CTF match in kills, and that's only if there are no Pro Rogues around. Most of the time, the leading classes for kills are Rogues and Warriors (Rogues usually edge out Warriors) and Sorcs are a very distant third.
AL: Kalizzaa
Retired Officer of <Elite Runners>
Elite Chronicles: Solo guides for elite maps - No longer maintained
I like how uca has yet to post his character with his stats, yet he talks how he's some pro...
Uca vs gun 1v1.
Gun wins. I can see it now.
Rogues are pretty squishy. Killing Rogues 1v1 is like a gun fight - first shot or combo usually wins.
AL: Kalizzaa
Retired Officer of <Elite Runners>
Elite Chronicles: Solo guides for elite maps - No longer maintained
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