Before I start why and what to change, let's compare the 3 types (Warrior/Rogue/Mage) of mythic helms currently in game, and compare them to their best legendary (pink) counterparts.
I'm looking at it from a PvE perspective in this discussion.
First off, the warrior helm.
Legendary
The best legendary helm for warriors is arguably the Lv26 Sealord helm of will.
See stats in screenshot below:
So, we get: 31str, 16int and 431 armor
The good: adds lots of str and armor
The bad: adds int which is not really needed in PvE, Dmg would be a nicer stat to add
Mythic
See screenshot of stats on the mythic helm below:
This helm adds: 34 str, 2.9dmg and 481 armor
The good: Adds loads of str, armor and Dmg
The bad: -
Difference between mythic and legendary...
Mythic increases (+)/decreases (-) following stats:
+2str, +2.9dmg, +50armor, -16 int
Conclusion
The mythic helm is definitely a nice upgrade over the legendary counterpart, because it adds in everything that's important for a PvE warrior. It only decreases your mana pool a little, but that's a non-issue since there are mana pots in PvE.
Next up, the rogue helm
Legendary
The best rogue helm (as far as I could find out at least), would be the Lv26 sealord mesh of will.
These are the stats...
So, this helm adds: 31 dex, 16int, 333 armor
The good: adds nice amount of dex and armor.
The bad: adds int, might have been better to get more str (health) or Dmg.
Mythic
Let's again look at the stats first...
This helm adds: 18str, 35dex, 3.0dmg, 337armor
The good: adds loads of str and dex, adds nice amount of Dmg, and armor is high
The bad: -
Difference between mythic and legendary:
Mythic increases (+)/decreases (-) following stats:
+18str, +4dex, +3dmg, +4armor, -16int
Conclusion
Again, the mythic helm seems like a nice upgrade adding in all the stats that matter as compared to the Legendary counterpart. You'll get more health/dex/Dmg/armor at the cost of unneeded 16int. I'd say that's a pretty worthy stat increase.
And finally, the black sheep of the family, here's the mage helm
Legendary
Arguably the best mage helm is the Lv26 Sealord Effigy of Security.
Let's check out the stats:
The helm adds: 16str, 31int, 235armor
The good: adds stats where it matters... Str for survivability, Int for Dmg and a nice amount of armor
The bad: Would've been nice to get extra damage.
Mythic
Stats below...
This helm adds following stats: 18dex, 35int, 2.8dmg and 226 armor
The good: adds most int and nice amount of Dmg
The bad: armor isn't really that hot and it adds dex (? O.o), wich I'd say is a pretty worthless stat to add on a mage.
Difference between mythic and legendary
Mythic increases (+)/decreases (-) following stats:
+18dex, +4int, +2.8dmg, -9armor, -16str
Conclusion
So, we gain 18 useless dex points, 4int and 2.8dmg. So basically, the only useful stats we gain are a bit of int and 2.8dmg (lowest damage of all Mythic helms). But what we loose is even worse, 9 armor and 16str (about 160 HP!)
Why change Mythic mage helm stats
My question would be, what's up with that? While the mythic helms for rogues and warriors seem like a nice upgrade in all stats that matter, the mage one is a serious compromise between health/armor and a bit of Dmg. I'm not going to play the mages-are-already-underpowered card, but shouldn't mythic helms be an upgrade to all stats that matter? Why call it mythic otherwise. The stats on the helms for Rogues and warriors seem to agree with that statement, so why can't the mage helm?
What to change
My suggestion is simple, change the +18dex to +18str (I can't help but feel that it was an accident on STS's side, and that they originally meant to add str instead of dex. I mean.. Dex.. On a mage.. On a mythic helm? Just... O.o) and add some armor. Then it would actually be worth calling it Mythic.
As always, leave your constructive feedback below
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