I think these rules should be used in every PvP guild war in the future. Tell me what you think.
1. Both teams can only have a maximum of three warriors. The five warrior tactic is a bit much and makes the war less interesting, plus it opens scope for every class being used in guild wars.
2. A guild war win is judged by five rounds, best out of those five rounds will win the war.
3. What is the objective of the match? Well, our guild found it more interested to do a "last man standing" type of game. Once both teams are full, they must kill each other, no one is allowed to respawn, the last person to survive wins for their team. In this case, that person will win 1 out of the 5 rounds. If there a two people left, one of each team and they somehow both die, it will count as a draw and you will have to re-do that round.
4. Both guilds must schedule a specific time for war. If both guilds agree to a time but certain members do not show, they will have a maximum of 10 minutes prior to that scheduled time to join or else they automatically forfeit and the opposing teams claims winner. BOTH TEAMS MUST BE FULL. If this occurs for both teams, re-schedule the time to something else.
5. Before starting the match, both teams must first run to the flag area in their base. One member of each team must say "go", then let the killing begin!
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