How about reducing the OPness of elixirs, yes, I got the idea from O&C, but anyways
(Btw idc about xp elixirs they dont hurt gameplay challenge at all)
But nerf them hard
Like AL ones kinda
But like cheap ones 10% buff elixirs and expensive 20% buff.
Also:
Either mage or rhino need to be a full support class, I recomend rhino, in which case nerf the mages heal, buff the rhinos'.
Make rhino taunt not taunt but debuff and heal, throw in some more party buffs, and make healer gear that instead of adding damage and other stuff load on loads of intelligence so the heal power increases, then increase tank health and armour, and greatly reduce dmg, on tank gear, rage, and skill damage added from strength attributes.
Pretty much that should help alot.
Obviously, it would be very controversial, but I think it's very worth the difference it would make.
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