Originally Posted by
Energizeric
Unlike the last couple of posts, I actually think this makes lots of sense. This is actually one of the reasons why sorcerers are the weakest class. If you look at the other 2 classes and compare to sorcerers, this one issue could be the main reason why sorcerers are weak. For example:
1) Warriors get everything they need from STR. I suppose they need a tiny bit of INT so they have some mana, but they can mostly concentrate on DEX as their secondary stat which leads to a decent amount of dodge/crit.
2) Rogues obviously have DEX as their main stat, but they need both INT and STR so that they have decent amounts of Mana & Health, so either DEX or INT as a secondary stat works well for them.
3) But for Sorcerers, the only combination that is really good is STR/INT. Our armor is so low that we need a decent amount of STR to have any sort of survivability. If our attacks skills had further range, then perhaps being so squishy wouldn't be so terrible and then a DEX/INT build could maybe make some sense. But especially in PvP, in order to attack we must get close enough to warriors & rogues so that they can also attack us. And because our armor is lower, we must at least have good amounts of health or else we will die. So that is why STR/INT is the only combination that works.
I suppose if sorcerers received some extra health points for DEX stat points (maybe 6 points in stead of 3?) maybe that would make a DEX/INT build a workable alternative. But for now STR/INT is the only way to go if you want to compete. And that of course makes about half of the sorcerer gear pretty useless. It also prevents the mythic helm from being the best helm, which is actually the Bloodhammer/Sealord "of security" helm -- both of these give about 100 more health points than the mythic helm.
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