Originally Posted by
Suentous PO
Damagers have to expect when and how they are fragile, anticipating, and or redpotspamminlike mad. Learn where your big threats are in different maps. That's why I said pick a few levels and slow down to really feel out ability.
Now, its sewer grates and tough bosses.
Next in nuris, the mobs can "tombstone" and what the other one called grave shot ? Mobs (!) can almost oneshot ( used to be worse)
Then fang, all bosses op at that lev pretty much (im not complaining).
Then humania, yeti. If you survive getting hit, they send you flying into another one who hits you again just as hard. Thus Edtheeagle's nickname "yeti fodder " if I'm not mistaken.
Then koal and red dragon make you hate them and take revenge when you yourself are finally "op"
I'm over explaining prolly, it's a fair trade off, kill more = more fragile. Learning how to compensate for that mechanic and still use it = more pro. I therein reveal my prejudice.
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