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  1. #1
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    Make gems OR awakes that influence skills. Ex:
    ->Awake: Aimed shot now ignores 15% enemy armor.
    ->Awake: fireball fires an extra projectile
    ->Gem: +3 all + Increase healing potency of skills by 10%.
    Etc.

  2. #2
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    Quote Originally Posted by Xyv.io View Post
    Make gems OR awakes that influence skills. Ex:
    ->Awake: Aimed shot now ignores 15% enemy armor.
    ->Awake: fireball fires an extra projectile
    ->Gem: +3 all + Increase healing potency of skills by 10%.
    Etc.
    I think there is enough gambling in this game like that.
    Maybe can we make something more controlable so we don’t barely rely on luck and money to be good at the game.


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