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  Click here to go to the first Dev post in this thread.   Thread: Yeah...Mythic bow....

  1. #21
    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by drgrimmy View Post
    Yeah 30 damage is huge! But, I think you are approaching this with the wrong perspective. Perhaps the new bows just need to be nerfed instead!
    Then PvE would be more difficult as well, no?
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    Quote Originally Posted by drgrimmy View Post
    Yeah 30 damage is huge! But, I think you are approaching this with the wrong perspective. Perhaps the new bows just need to be nerfed instead!
    that's not the answer. The mobs in the new maps don't hit that hard but they have huge health. I ran the whole camp twice last night and used 1100 mana pots. We need the high damage the new bows give in order to take down the mobs faster. Not many people can afford to spend 7000 gold on mana pots a day.

  3.   Click here to go to the next Dev post in this thread.   #23
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    We made probably over a thousand items for the expansion when everything is all said and done. If we missed on only the bow, we're doing pretty good. Thanks again for the feedback - we haven't had the chance to look at the actual stats (it's still morning here in Austin). We'll have more later.
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  4.   Click here to go to the next Dev post in this thread.   #24
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    Quote Originally Posted by Apollo View Post
    Bow only stuns/entangles, correct? 30 damage is huge! I'd definitely take the damage over some measly proc.

    Also, regarding arcane weapons, they too were promised to last 3 expansions however in regards to the hooks, this is not the case.
    Arcane weapons are a moment in time. Just like someone who buys a PS3 when they first come out. They know a PS4 will be coming someday, but right now, the PS3 is the new hotness. The Rogue Hooks were the new hotness in Kraken just as the Maul was the new hotness in Nordr. There is no guarantee, written or implied, that they will ever be changed. Right now, we don't have plans for changing or upgrading Arcane weapons.
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  6. #25
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    Quote Originally Posted by Samhayne View Post
    We made probably over a thousand items for the expansion when everything is all said and done. If we missed on only the bow, we're doing pretty good. Thanks again for the feedback - we haven't had the chance to look at the actual stats (it's still morning here in Austin). We'll have more later.
    Sam, i'd suggesting not creating new white, orange, green and maybe even purple items for these new campaigns. I just created a new warrior and am using purple and greens in the easier campaigns but once u get to a higher level they aren't useable. I'd def stop making up to purple and maybe beef them up some so they're usable if the casual player can't get ahold of pinks (would which seem impossible since some good pinks are really cheap). Then you guys could bump up the gold drop rate to compensate. It would save you guys work on creating them and it would save us from liquidating them.

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  8. #26
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    Quote Originally Posted by JaytB View Post
    Sigh, how can this be overlooked STS?
    Its almost as if the stats were not known before hand.

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  9.   Click here to go to the next Dev post in this thread.   #27
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    Quote Originally Posted by Aedenos View Post
    Its almost as if the stats were not known before hand.
    It's almost as if we had to create 4k+ new items for this expansion.

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  11.   Click here to go to the next Dev post in this thread.   #28
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    there was an error in the calculations for the Devourer bows, and there will be a fix for this in the next update sometime today.

    So we're clear, there will be a notice-able difference in damage output on the stat sheet for the Devourer bow to bring it back in line with the previous legendary bow iterations.
    Last edited by Carapace; 08-30-2013 at 10:32 AM.

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    Nice!

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    Quote Originally Posted by Carapace View Post
    there was an error in the calculations for the Devourer bows, and there will be a fix for this in the next update sometime today.

    So we're clear, there will be a notice-able difference in damage output on the stat sheet for the Devourer bow to bring it back in line with the previous legendary bow iterations.
    Sweet!


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  15.   Click here to go to the next Dev post in this thread.   #31
    Spacetime Studios Dev Carapace's Avatar
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    Quote Originally Posted by wvhills View Post
    Sam, i'd suggesting not creating new white, orange, green and maybe even purple items for these new campaigns. I just created a new warrior and am using purple and greens in the easier campaigns but once u get to a higher level they aren't useable. I'd def stop making up to purple and maybe beef them up some so they're usable if the casual player can't get ahold of pinks (would which seem impossible since some good pinks are really cheap). Then you guys could bump up the gold drop rate to compensate. It would save you guys work on creating them and it would save us from liquidating them.
    Don't ignore the epics that drop in this campaign, they are a lot better than previous campaigns and will help you through the tough times.

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  17. #32
    Senior Member matanofx's Avatar
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    Quote Originally Posted by Carapace View Post
    Don't ignore the epics that drop in this campaign, they are a lot better than previous campaigns and will help you through the tough times.
    Ill look for epic rings and amulets this expansion

  18. #33
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    Quote Originally Posted by Carapace View Post
    there was an error in the calculations for the Devourer bows, and there will be a fix for this in the next update sometime today.

    So we're clear, there will be a notice-able difference in damage output on the stat sheet for the Devourer bow to bring it back in line with the previous legendary bow iterations.

    Does this mean mythic bow dmg/dps and other stats still be much better than other bows? My stats on mythic bow hasnt changed at all. Or do I need to finally sell my mythic bow? My dmg is still the same with the bow. Nothing got boosted for me.

    I am fine with Devour bow stats as long as mythic has much higher dmg than them. My mythic gun is leaps and bounds better than anything else right now. Wish the same for the bow.

    Thanks for the expansion!
    Last edited by Chauakai; 08-30-2013 at 11:31 AM.

  19. #34
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    Lvl 31 bonechill of potency was a better than the mythic bow at the end of the day. Mythic bow was a joke. It wasn't even the best bow of the season it released in. LOL

  20. #35
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    Deym..give them a break please. They just release an expansion.


    Take all the time you need devs. You're doing greatttt job.

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  22. #36
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    Quote Originally Posted by moot:1245828
    Deym..give them a break please. They just release an expansion.


    Take all the time you need devs. You're doing greatttt job.
    You're right, i was a bit too impatient, my apologies.
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  23.   Click here to go to the next Dev post in this thread.   #37
    Spacetime Studios Dev Carapace's Avatar
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    Quote Originally Posted by moot View Post
    Deym..give them a break please. They just release an expansion.


    Take all the time you need devs. You're doing greatttt job.
    Thanks

    That being said we do very much care and want the experience to be enjoyable. A lot of valid concerns have been brought up, and will be addressed in part with the next patch. Part of our rigorous training as developers is adorning elite armor so that the sting from the errors we make don't injure our soft, pale, delicate skin and make us cry.

    Keep the feedback coming, we appreciate it! Glad you are enjoying the expansion as well.

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    Quote Originally Posted by moot View Post
    Deym..give them a break please. They just release an expansion.


    Take all the time you need devs. You're doing greatttt job.
    Greatttt job? Let's go with a Legendary Job!

    if you catch my drift...

    I also want to say that the design job, both visual design and balance design, for the new bosses is awesome. They aren't too hard, but they shouldn't be underestimated. The experience of seeing The Overgrowth for the first time was awesome with the mortar-like snares and the fly trap design. Then when I got to Krom I experienced no glitches or delays when try to remove the shield unlike Gold Fever's chests.

    Overall, great job with the expansion. As a mainly PvE player I would say this is the best expansion yet! Keep up the great work!

    I don't care about no stinking Rogue bow when there are far more things to be happy about!
    Last edited by Roberto077; 08-30-2013 at 01:43 PM.

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    Looks like dev bows will be nerfed
    Last edited by Zanpakuto; 08-30-2013 at 02:08 PM.

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    Quote Originally Posted by Carapace View Post
    there was an error in the calculations for the Devourer bows, and there will be a fix for this in the next update sometime today.

    So we're clear, there will be a notice-able difference in damage output on the stat sheet for the Devourer bow to bring it back in line with the previous legendary bow iterations.
    Wait, need to check something.

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