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Thread: What do you think of the rhino?

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    Agreed, rhino health pool should be 600 starting. No reason for "fragile" birds n foxes to get more HP than a tank class. How do devs justify this horrible design decision?

    Also, a rhino should support a party better than a mage, because mages can deal dmg and rhinos can't. Having mages deal more dmg while STILL providing superior support is overkill. Also, mages have mana shield while rhinos have stupid stuff like StoneSkin.

    And increase the crap vital force to +63 dmg, not +36 dmg. 36 does bupkis.
    Last edited by whisperwalk; 04-06-2013 at 12:52 AM.

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    Quote Originally Posted by whisperwalk View Post
    Agreed, rhino health pool should be 600 starting. No reason for "fragile" birds n foxes to get more HP than a tank class. How do devs justify this horrible design decision?

    Also, a rhino should support a party better than a mage, because mages can deal dmg and rhinos can't. Having mages deal more dmg while STILL providing superior support is overkill. Also, mages have mana shield while rhinos have stupid stuff like StoneSkin.

    And increase the crap vital force to +63 dmg, not +36 dmg. 36 does bupkis.
    They don't need that much of a damage buff, the other classes just need theirs lessened. The 10% critical is ridiculous though.
    At 63 damage on vital force, imagine adding that to a 90 damage buff on bears who have 100 critical chance. That means they would be landing a 306 damage more than when they are unbuffed, dexterity bears would be 1 hitting everything.

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    63 was just a number i pulled out of my behind. Because I did not feel the 36 doing anything in PVE. But about this bear raging thing:

    63 + 90 = 153 * 2 = 306
    36 + 90 = 126 * 2 = 252
    0 + 90 = 90 * 2 = 180

    Yeah....I should probably find some dex bears to partner with. 252 is not much lower than 306. Maybe I'll just heal and revive them while they beckon + stomp.
    Last edited by whisperwalk; 04-16-2013 at 10:17 AM.

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    Quote Originally Posted by whisperwalk View Post
    63 was just a number i pulled out of my behind. Because I did not feel the 36 doing anything in PVE. But about this bear raging thing:

    63 + 90 = 153 * 2 = 306
    36 + 90 = 126 * 2 = 252
    0 + 90 = 90 * 2 = 180

    Yeah....I should probably find some dex bears to partner with. 252 is not much lower than 306. Maybe I'll just heal and revive them while they beckon + stomp.
    I am generally looking at balance from a PvP standpoint. In which case 50 more damage is quite a bit. A bear can land two autos and beckon in under two seconds, in addition to the already massive damage 150 tacked on will change a lot.

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    I partnered with some bears but the bears did not become unstoppable killing machines. So, the current Vital Force sucks. Bearing in mind that a rhino is like a "useless" PVP slot and the opponent can +1 bird.

    Ergo, Vital Force should be improved. If a rhino is going to be useless they might as well make other characters really really good. Good enough that, people don't go "WHAT IS A RHINO DOING HERE GET OUT!"
    Last edited by whisperwalk; 04-23-2013 at 11:17 AM.

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    Quote Originally Posted by whisperwalk View Post
    I partnered with some bears but the bears did not become unstoppable killing machines. So, the current Vital Force sucks. Bearing in mind that a rhino is like a "useless" PVP slot and the opponent can +1 bird.

    Ergo, Vital Force should be improved. If a rhino is going to be useless they might as well make other characters really really good. Good enough that, people don't go "WHAT IS A RHINO DOING HERE GET OUT!"
    Vital Force should have better bonus damage. It's not as if 36 damage would have made an impact in endgame PvP in the first place, even though others might state it's good enough.

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    On paper, 36 damage may seem a lot, but in practice its barely noticed at all. And I might say, reality matters.

    In any case, rhinos have so many weak skills that it wouldn't hurt for them to have one good skill. You know, ONE good skill. Even one OVERPOWERED skill. Is that too much to ask?

    Birds in another thread are groaning when I point out that +45% dodge on a NON-DEFENSIVE character for 20s is undeserved. But here, ppl apparently think its OK for rhinos to remain as weak as possible. Players, in the abstract, support "improving the rhino". But mention any specifics and suddenly objections are raised - "NOT THAT, IT WOULD BE OVERPOWERED AND RUIN THE GAME FOREVERZ."
    Last edited by whisperwalk; 04-25-2013 at 12:53 PM.

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