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    Quote Originally Posted by Nassar View Post
    I don't think you read what I wrote.
    Other way around.
    If it's 5v3, I make it 4v4. 4v2 -> 3v3, 3v1 -> 2v2

    If the numbers can't be helped, I favor red team.
    I know what you wrote. And it's not what you did in game. It was 3v1, and you joined the team with 3 making it 4.

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    Quote Originally Posted by Otukura View Post
    I know what you wrote. And it's not what you did in game. It was 3v1, and you joined the team with 3 making it 4.
    I can't recall though I know I was guilty of this a couple of times when I first started playing.
    umad?
    Guild Master of Blood, Bath and Beyond.

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    Quote Originally Posted by Nassar View Post
    I can't recall though I know I was guilty of this a couple of times when I first started playing.
    umad?
    i nerd rage @ anything hypocritical :3

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    Quote Originally Posted by Otukura View Post
    i nerd rage @ anything hypocritical :3
    There's a difference between being a hypocrite and recognizing a behavior of yours is incorrect and changing it.
    Guild Master of Blood, Bath and Beyond.

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    One really major problem in forcing sides based on numbers is that it discourages organized team play.

    There would be no real way to queue a team match to play along side your friends.

    This would force pug play, which would never allow pvp to progress into anything advanced.

    I definitely think a handicaping solution based on disporportioned team would be a better method for getting around this problem.

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