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  Click here to go to the first Dev post in this thread.   Thread: Realm of Shadows Expansion: First Look At Sorcerer Arcane Weapon

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    any stat details?

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    Quote Originally Posted by Dondarrius View Post
    This might be true for the spec you are used to using, but it's certainly not a universal truth.
    Quote Originally Posted by Jexetta View Post
    I agree with Don, it's definitely not a universal truth. Dondarrius is one of my favorite mages to run elites with - I can't recall any mages I've run with that excel so well at using push backs for crowd control. You should hold classroom sessions Don on how to use pushbacks
    Yes, CONTROLLED push backs are useful if you know how to use it properly (like gale). The staff gives a chance at push back, meaning random and as a staff it hits multiple targets. Look at the mythic gun proc, happens randomly, has push back, mobs go flying.

    The old guns, with push back on hit, were ok because it was single target, you could use that in a controlled way. But uncontrolled, random, push back on multiple targets is a hindrance more than a bonus.

    Quote Originally Posted by Carapace View Post
    Also, it should be noted that the Maul of Ollerus has a chance to proc +60 strength. The staff is on par for arcanes in this regard. The pushback associated with the normal attack is slight, and not going to push everything across the screen. The damage from it is also pretty nice.

    In regards to health, there is also the typical Int, Str, Dex, and Crit component as the base stats for the item that are not yet disclosed while we tweak them.

    The reasoning behind the Shadowflare not stunning is it would be too overpowered as a free cast. The charge time to case it however is lengthy while in combat, and probably works as an in between for normal damage rotation rather than a replacement for another spell.

    It is however, fun to play with
    A slight push back is still enough to push something out of my time field and then free them to attack me more.

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    Lol, now in pvp even more stuns!

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    Just a little question, what level will the Arcane Staff be ??

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    Quote Originally Posted by Jeremyfr View Post
    Just a little question, what level will the Arcane Staff be ??
    Every mythic and arcane released has been released at the current cap... the staff will be lvl 36.

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    i think u should change the purple colour to blue same as the upgraded mythic armour
    Spraypaint - lvl 81

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    Push the boss. Boss resets. Get yelled at.

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    Quote Originally Posted by Valsacar View Post
    Yes, CONTROLLED push backs are useful if you know how to use it properly (like gale). The staff gives a chance at push back, meaning random and as a staff it hits multiple targets. Look at the mythic gun proc, happens randomly, has push back, mobs go flying.
    Which you can use to your advantage if you are smart and plan ahead.

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    You cannot plan for what is RANDOM.

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    Awesome staff

    Don't forget to add salt
    IGN(s): Aprove (Rogue - New) | Aproved (Sorcerer - Old)

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    Oh one thing... the staff kinda remind me of a pocket legends staff

    Don't forget to add salt
    IGN(s): Aprove (Rogue - New) | Aproved (Sorcerer - Old)

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    regarding realm of shadows, is there going be a lv cap to enter shadow of realms? pls someone answer

  14.   Click here to go to the next Dev post in this thread.   #93
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    Not a hard cap to prevent people from getting in to Shuyal, but a recommended level and certain quest completion requirements will exist.

    If you can complete the necessary quests through Nordr at a level lower than the recommended than by all means
    Last edited by Carapace; 08-26-2013 at 02:59 PM.

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    Quote Originally Posted by Carapace View Post
    Not a hard cap to prevent people from getting in to Shuyal, but a recommended level and certain quest completion requirements will exist.

    If you can complete the necessary quests through Nordr at a level lower than the recommended than by all means
    I have like no quests completed, just not my thing. Which quests are necessary? I did do enough to open the 300 XP Dailys. Also, what quests will we need for the new armor helm. Want to knock these our in the next day or two.

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    Default Awesome

    Exciting. I hope I find one in a crate because you know the prices are going to be ridiculous.
    - HumbleSage | LVL 31 | Sorcerer
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    Awesome!

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    Yey!
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    Quote Originally Posted by Carapace View Post
    Not a hard cap to prevent people from getting in to Shuyal, but a recommended level and certain quest completion requirements will exist.

    If you can complete the necessary quests through Nordr at a level lower than the recommended than by all means
    I like that you have to unlock certain questlines to get through to Shuyal. DO NOT change this. This prevents people who shouldn't even be there from ruining any parties.

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    Note the red glow on the smurf's staff hand, & greenish blue whisps above the toon's head. I assume the toon is outfitted with the most top end gear- being outfitted in upgraded mythics & all. The toon's jewerly has the same effects as the current season's mythics. So, will new mythic rings & pendants have the same effects, or are the current mythic rings/pendants still going to be "best" gear?
    THE MAN, THE MYTH, THE LEGEND

  22.   Click here to go to the next Dev post in this thread.   #100
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    Quote Originally Posted by FluffNStuff View Post
    I have like no quests completed, just not my thing. Which quests are necessary? I did do enough to open the 300 XP Dailys. Also, what quests will we need for the new armor helm. Want to knock these our in the next day or two.
    You will need to have completed "Permafrost" and its follow up "Gleipnir". These are the quest lines to kill Grimnr at the end of Nordr, and receive Gleipnir from Uller's Tomb in Stronghold.

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