Glad to be of assistance
Glad to be of assistance
DL: Stats and Skills Explained
SL: Quest Guide | Crafting Guide | SL Attributes
PL: *NEW* Nuri's Hallows Archer Equips | PL Drop Rates | Post-GCD Sewer Vids | Farming Balefort Sewers | Archer Videos | PL Attributes | Enemy/Boss/NPC Compendium | Archer Guide | Lv 55 Archer Equips | Crafting Lv 55 Pinks | Ring List | Advanced Mechanics
Unless the mob has armor.
The dps only counts if the hit causes damage. For mobs with armor greater than what dmg you rolled, you get the big goose egg, so its like a miss.
Vs armor of 100 (I guessed at the speeds to approximate your example of 100dps slow v 140 dps fast):
140-165 speed 1.5 is 40 to 65 realized per hit so avg 52.5 x 21.4 hits in 30 secs = 1123.5 dmg in encounter
100-125 speed 0.8 is 0 to 25 realized per hit so avg 12.5 x 37.5 hits in 30 secs= 468.75 dmg in encounter
Ya, its extreme example, but as the armor becomes a larger percent of the per hit damage, dps becomes more & more misleading since it's calculated against armor zero & thus favors the speed.
Damag
I'm aware of the existence of variable enemy armor, and DPS actually isn't calculated against an armor of zero because it is a function of both damage and weapon speed. Since damage is affected by variable enemy armor, DPS will follow in accordance.
DL: Stats and Skills Explained
SL: Quest Guide | Crafting Guide | SL Attributes
PL: *NEW* Nuri's Hallows Archer Equips | PL Drop Rates | Post-GCD Sewer Vids | Farming Balefort Sewers | Archer Videos | PL Attributes | Enemy/Boss/NPC Compendium | Archer Guide | Lv 55 Archer Equips | Crafting Lv 55 Pinks | Ring List | Advanced Mechanics
Wow dude, you are hard core!
I missed that posts of yours & thanks, there's a lot of good content there.
I still think dmg > dps for the vast majority of the game both from the math and from experience, but it's fine if you disagree. I mean no disrespect and give you and your guides full props.
Just for discussion sake, did i get something wrong in the math? Does the dps 140 (100-125 speed 0.8) not do less than half as much damage over 30 second than the dps 100 (140-165 speed 1.5) against armor of 100?
Also, the hard hitters add more damage to the skill I think? Conformation needed.
The math is perfectly fine, and I do agree with you in the event that large armor (-100 or so) can deter DPS at a critical enemy armor value. Very nice point to come across. But what about the party's ability to debuff enemies - like stacking armor debuffs using skills and combos? Especially during a boss fight, wouldn't continual armor debuffs essentially strip away armor (not 100%, but to a large value), rendering overall DPS better? I think the only way to find out is to find out what the range of armor debuff in a bird-mage-bear party is...
By hard hitters, you mean higher damage? I'm unsure about this, look at this table I created for another one of my thread:Also, the hard hitters add more damage to the skill I think? Conformation needed.
This is comparing weapons on my bird (weapons only, no other equip) and the changes in Blast Shot's damage range. It's so bizarre how speed and damage is correlated to a skill's damage, I can't figure it out yet.
Last edited by Physiologic; 01-18-2011 at 01:18 AM.
DL: Stats and Skills Explained
SL: Quest Guide | Crafting Guide | SL Attributes
PL: *NEW* Nuri's Hallows Archer Equips | PL Drop Rates | Post-GCD Sewer Vids | Farming Balefort Sewers | Archer Videos | PL Attributes | Enemy/Boss/NPC Compendium | Archer Guide | Lv 55 Archer Equips | Crafting Lv 55 Pinks | Ring List | Advanced Mechanics
Bookmarks