thank you sts for 15% armor hb,its very usefull to us hardcore players but i hope its not that hard to loot ;-)
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thank you sts for 15% armor hb,its very usefull to us hardcore players but i hope its not that hard to loot ;-)
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there will never be a "mage" type lunar pet we have to use timur instead.. worst it is not a token base pet
Last edited by will0; 02-17-2021 at 11:30 PM.
Why can't mage get love from devs literally worst lunar pet ever made and the timing was super right on mage lunar pet :') could have been 25%dmg instead of 15%armor which is really useless tbh not all players grinding at hc mostly ppl play in casual mode so please do not involve hardcore
MAKE THE NEW PET AVAILABLE FOR TOKENS STS!
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Or we can get %dmg, and use damage reduction lix xD
%dmg is overall more valuable than %armor anytime.
We are Mages, not tanks. We don't need %armor. 15% armor won't make a difference, we will still die from the same attack.
I wonder how much will rogue be crying if Geng had 15% Mana let's say instead of 25% damage. We deserve the same as them, if not better.
Having 5% int would be a blessing if possible.
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A lot of people want the pet to get changed, and we have no words from STS so far...
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Dev, I don't see anyone is against these so far. Consider the following a fair consensus from mages alike:
1. Pet being purchaseable from token vendor just like previous lunar events
2. Reasonably useful passive similar to Geng and Timur if not better
(Perhaps the description could be clearer in terms of percentage so it doesn't seem useless at first glance, or could it be because its passive is not at max level? Timur and Geng max level passive have a very specific % armor debuff at 15% and 20% respectively.)
3. Reasonably useful AA similar to Geng and Timur (Perhaps show the % debuff on armor, speed and damage as well)
As for the Happiness Bonus's %Armor versus %Damage argument:
I) Some squishy mage would prefer to have armor so if you decide to buff armor, I agree with some that suggested to give +500-600armor or even +1000armor instead of percentage armor. It would serve a better purpose as most mages don't build on armor but dps. Alternatively, even 25% damage reduction is better than the % armor.
II) While I see most mages above prefer damage, as mages and rogues are dps class, if you decide to stick to % then might as well make it 25% damage.
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