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    Senior Member Ilove_Poopoo's Avatar
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    Quote Originally Posted by Analytical View Post
    When people legit don't read and comment from the bottom up, don't expect me to still be patient enough to type all those shhet again.

    Further, I don't see how is this insults, it is literally a DIRECT statement of fact: comprehension issue. It is what it is.

    No idea how many people like to selectively read things they like and totally disregard what they don't like as if it was never said. I have already made my point and will only reply to people who at least read before they so eagerly wanna comment down what they already have in mind.
    No one was selectively reading. Your point was questioned for relevance but you resorted to the "I don't wanna discuss it futher", which only proves you have nothing else to say but to point fingers to people and label them with comprehensive issues.

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    Senior Member Analytical's Avatar
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    Quote Originally Posted by Ilove_Poopoo View Post
    which only proves you have nothing else to say
    Sent from my SM-N975F using Tapatalk
    This marks the first ever assumption from you, and you sounded so right about it fantastic.
    Simply look at how many comments I have included here, and decide for yourself if I don't have anything to say or if I merely couldn't care less about people who can't do the least to read.

    And to be fair, I would actually give you the benefit of doubt, and pretend in your first reply in this thread you did read everything before commenting. Maybe you missed out on something.

    So, relevance you say?
    If aura impeding gameplay means we need the toggle option, that means anything else in that checklist that has the same impeding/uncomfortable effect as aura should be included as well by the same logic, which directly leads to priority issue. Since they have already improved boss attack and proc visuals, this is now not something that would require as much attention as that of class balance.

    I know you are gonna ask me this doesn't mean this option shouldn't be added, like did i say i disagree with adding this option?
    I said i dont support it because of the two reasons earlier. This is why I said to read it before you reply.
    Last edited by Analytical; 01-02-2022 at 07:22 AM.

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    Senior Member Ilove_Poopoo's Avatar
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    Quote Originally Posted by Analytical View Post
    This marks the first ever assumption from you, and you sounded so right about it fantastic.
    Simply look at how many comments I have included here, and decide for yourself if I don't have anything to say or if I merely couldn't care less about people who can't do the least to read.

    And to be fair, I would actually give you the benefit of doubt, and pretend in your first reply in this thread you did read everything before commenting. Maybe you missed out on something.

    So, relevance you say?
    If aura impeding gameplay means we need the toggle option, that means anything else in that checklist that has the same impeding/uncomfortable effect as aura should be included as well by the same logic, which directly leads to priority issue. Since they have already improved boss attack and proc visuals, this is now not something that would require as much attention as that of class balance.

    I know you are gonna ask me this doesn't mean this option shouldn't be added, like did i say i disagree with adding this option?
    I said i dont support it because of the two reasons earlier. This is why I said to read it before you reply.
    Okay I missed exactly this part "Since they have already improved boss attack and proc visuals". All good now thanks!

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    Quote Originally Posted by Analytical View Post
    This marks the first ever assumption from you, and you sounded so right about it fantastic.
    Simply look at how many comments I have included here, and decide for yourself if I don't have anything to say or if I merely couldn't care less about people who can't do the least to read.

    And to be fair, I would actually give you the benefit of doubt, and pretend in your first reply in this thread you did read everything before commenting. Maybe you missed out on something.

    So, relevance you say?
    If aura impeding gameplay means we need the toggle option, that means anything else in that checklist that has the same impeding/uncomfortable effect as aura should be included as well by the same logic, which directly leads to priority issue. Since they have already improved boss attack and proc visuals, this is now not something that would require as much attention as that of class balance.

    I know you are gonna ask me this doesn't mean this option shouldn't be added, like did i say i disagree with adding this option?
    I said i dont support it because of the two reasons earlier. This is why I said to read it before you reply.
    Since the thread was started by a developer, it can be assumed that for some reason this has more or equal relevance than anything else, once again he who thinks he knows everything, misunderstands things.

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