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  1.   Click here to go to the next Dev post in this thread.   #1
    Design Department Cinco's Avatar
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    Over the past several months we have had to fix individual issues wherein 'proc stacking' could still happen.

    This change addresses the issue so we don't have to keep squashing individual problems with overlapping procs.

    It's also important to note that only the associated slot is affected by this brief cooldown when switching gears.

    Also, it's 1 sec. - a totally reasonable period of time that fixes all the potential overlap issues while keeping the gameplay fast and frenetic.

    I have total confidence that you will make the minor adjustments required to make the most out of your arsenal.
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    Senior Member |Ares|'s Avatar
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    Quote Originally Posted by Cinco View Post
    Over the past several months we have had to fix individual issues wherein 'proc stacking' could still happen.

    This change addresses the issue so we don't have to keep squashing individual problems with overlapping procs.

    It's also important to note that only the associated slot is affected by this brief cooldown when switching gears.

    Also, it's 1 sec. - a totally reasonable period of time that fixes all the potential overlap issues while keeping the gameplay fast and frenetic.

    I have total confidence that you will make the minor adjustments required to make the most out of your arsenal.
    Can you give us an example please?

    Aka Ares/Twerrk/Mystery. :]

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    Design Department Cinco's Avatar
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    Quote Originally Posted by |Ares| View Post
    Can you give us an example please?
    Skull Axe proc stack was the most recent one I recall.
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    Senior Member Ilove_Poopoo's Avatar
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    Quote Originally Posted by Cinco View Post
    Skull Axe proc stack was the most recent one I recall.
    Why can't you just disable proc stacking to specific gears that you don't want stacked? so people just wouldn't include it in their arsenal.

    You touched something that ruined everyone else's gameplay.

    What happened with this update is there's a 1s cooldown for these associated slots for every time we switch it with another piece of equipment. Everyone in game who was utilizing all 8 hotbars are now complaining. Please reconsider and revert it back.

  5.   Click here to go to the next Dev post in this thread.   #5
    Design Department Cinco's Avatar
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    Quote Originally Posted by Ilove_Poopoo View Post
    Why can't you just disable proc stacking to specific gears that you don't want stacked? so people just wouldn't include it in their arsenal.

    You touched something that ruined everyone else's gameplay.

    What happened with this update is there's a 1s cooldown for these associated slots for every time we switch it with another piece of equipment. Everyone in game who was utilizing all 8 hotbars are now complaining. Please reconsider and revert it back.
    This effectively fixes all of the unintended proc overlaps. Adding an additional 1 sec. to every individual potential activation would be a lot less elegant and much more prone to error.
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    Senior Member Ilove_Poopoo's Avatar
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    Quote Originally Posted by Cinco View Post
    This effectively fixes all of the unintended proc overlaps. Adding an additional 1 sec. to every individual potential activation would be a lot less elegant and much more prone to error.
    People whos utilizing all of their loadouts and hotbars has been cooking no problem before this update. And no threads in the last 2 years complained about buggy unintended proc overlaps. If its not broken, don't fix it.

    And like someone had said, its a common occurrence that many maps now require needing and swapping between 6-8hotbars in 5-7seconds - because people who actually spend time in certain maps figure out the most efficient way to do it. But now we can't because every time we do, there's a 1s cooldown per switch before we can expect to proc. Again, this compromises the good players who are playing the game in a deeper level.

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    Quote Originally Posted by Cinco View Post
    Skull Axe proc stack was the most recent one I recall.
    So instead of fixing an individual problem with skull axe, you had to affect whole gameplay in negative way? AL is too dynamic for that "cooldown".

  8.   Click here to go to the next Dev post in this thread.   #8
    Design Department Cinco's Avatar
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    Quote Originally Posted by AgentStonoga View Post
    So instead of fixing an individual problem with skull axe, you had to affect whole gameplay in negative way? AL is too dynamic for that "cooldown".
    No. Skull Axe was just the most recent. Like I said (and I'm sure you read) we have been running down individual problems with gear proc overlaps for a while and it was time for a proper overall solution.
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    Quote Originally Posted by Cinco View Post
    No. Skull Axe was just the most recent. Like I said (and I'm sure you read) we have been running down individual problems with gear proc overlaps for a while and it was time for a proper overall solution.
    Didn't see any thread in forum or any player "stacking proc" in a way where he would get an unfair advantage compared to players who weren't "stacking proc".
    As others said, there are maps which require many hotbar swaps in short amount of time. For example, this change hurt rogues survivability, since they don't have an immunity and they need proc fast to not die (and giving them immunity would hurt warriors and sorcerers, cause what would be the point of using these classes if we could just use immortal class with more dmg).

  10.   Click here to go to the next Dev post in this thread.   #10
    Design Department Cinco's Avatar
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    Quote Originally Posted by Ilove_Poopoo View Post
    And no threads in the last 2 years complained about buggy unintended proc overlaps.
    Quote Originally Posted by AgentStonoga View Post
    Didn't see any thread in forum or any player "stacking proc" in a way where he would get an unfair advantage compared to players who weren't "stacking proc"..
    Players who find issues related to power and 'exploits' have learned not to post in a public setting because there is a very high risk getting trashed on the forums and harassed in-game.

    We get most of our power-related bug reports privately and through Customer Service.

    Just sayin' - I don't like it, but it's true :-/
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    Quote Originally Posted by AgentStonoga View Post
    So instead of fixing an individual problem with skull axe, you had to affect whole gameplay in negative way? AL is too dynamic for that "cooldown".
    there is another bug with glinstone aegis, and more ppl keep in secret @.@ nab


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