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Thread: Solving Ze Bird Problem

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    Quote Originally Posted by tHelonestud View Post
    elite bow is really not that bad, it's primarily because the armour has been increasing at far too slow a rate compared to damage. The whole game is now debuffs of hit% and buffs of dodge. This results in damage being all or nothing hit mean they deal no damage, dodge means you take no damage. Obviously dodge buffs need rolled back a lot and not just buffs, dodge stats on gear as well. Also though these 60% hit chance debuffs, cut them down to 20% or so and add a 40% critical chance debuff. Damage would become more reasonable making for longer, more-skill-requiring fights.

    The root of your bird 'problem' is this dodge. They should just until they can fix everything, cut the buffs out of the game, and boost base armour by about 20
    This is all hypothetical because STS will never do anything that drastic. Rebalancing everything....they might as well create a new game. Oh wait, they already have.

    Modestly, bird dodge should be swapped with fox dodge, and we can drop my other two suggestions.

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    Banned Wendellism's Avatar
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    Quote Originally Posted by whisperwalk View Post
    This is all hypothetical because STS will never do anything that drastic. Rebalancing everything....they might as well create a new game. Oh wait, they already have.

    Modestly, bird dodge should be swapped with fox dodge, and we can drop my other two suggestions.
    If that was done, Birds would be the next bunch of players currently demanding a buff.

    I'm very sure that had STS did proper planning of those statistics we all toy about whist twinking, nobody would have any complaints save for a few; after all, nobody can stop conflicts.

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    Quote Originally Posted by whisperwalk View Post
    This is all hypothetical because STS will never do anything that drastic. Rebalancing everything....they might as well create a new game. Oh wait, they already have.
    STS has been pretty good with maintaining game balance. For example, in SL, the Crusade expansion scaled back Commando dodge significantly, and the new weapons from the expansion pushed players to start using class weapons instead of the pistol+shield combo that had been dominating the game.

    The problem is, STS tends to re-balance at the launch of the expansion only, and doesn't tinker around with stuff in between caps. They also tend to mostly change things indirectly, by altering the stats given by gear and that kinda thing. I don't know if they've ever done something with the base mechanics (aside from the GCD and other universal changes), or if such a change is warranted, since altering the equipment stats might be able to resolve the situation on its on.

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