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Thread: Anybody feeling OP? Bears are!

  1. #1
    Guardian of Alterra Zeus's Avatar
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    Default Anybody feeling OP? Bears are!

    Hey guys, Apollo here!

    Soooo, just wanted to bring this quote to attention from our wonderful Samhayne! Sam, I thank thee for all that you do! It's truly amazing.


    Quote Originally Posted by Samhayne View Post
    All of the skills are going to 9000!

    Oh, I mean, will go to 7.

    Does anybody get the meaning of this quote? You PvPers should especially understand.

    DODGE = evading an attack completely.

    Bears currently have 74-76 dodge. With the new stat increase, it should put them off at 80+ dodge with THE OUTDATED MT. FANG GEAR!

    What does this mean for y'all PvPers? GL hitting that tank, even after roots.

    Birds are also affected, just not as drastically, IMO.

    Elves, with these new buffs in stats, the role of elves seemed to change from "The Support Class" to "The Everything Class".

    Devs, I commend you for doing such a great job with Humania, but please take into consideration the possible consequences with skill raises. Dodge enhanced classes will be the ones effected the most, because their ability to completely avoid damage will increase.

    Possible Consequences:

    * You might see bears running around as gods in PvP.

    * Bears have one skill to get in range, if you keep increasing dodge on birds, how are they ever expected to land that skill and get within range? It just contributes to the already unbalanced nature of PvP.

    * As defensive buffs like evade and taunt increase, the need for 4x elixirs decreases. Why? Survivability increases without elixirs, so more players won't need to buy them except for the purposes of leveling, which can be detrimental to STS's business

    * Elves running around hitting 600+ in PvP with one spell: Drain


    Just some food for thought,

    ~Apollo
    Last edited by Zeus; 06-18-2012 at 02:33 PM.
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    Senior Member Xazic's Avatar
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    Now that you put it like that: Ugh!
    Xazic -- That random warbird.

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    Member Justinjspark's Avatar
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    So does that mean birds have the lower hand..... *AGAIN*
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    Quote Originally Posted by Xazic View Post
    Now that you put it like that: Ugh!
    Ikr? Lol, I feel like the bad parts of the L50 cap is coming back, along with the good parts.
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    Im a 65 bear with 40 dodge

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    Quote Originally Posted by Justinjspark View Post
    So does that mean birds have the lower hand..... *AGAIN*
    Birds don't have the lower hand at all. If you know how to use them right, they can beat any class. Well, at least in Mt. Fang they could. We'll have to see for Humania.

    Dodge based classes, IMO will get the most advantage with this skill raise.
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    Senior Member Walkhardd's Avatar
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    I thought the same thing when I heard.

    I hope all the mages enjoyed the fang cap. Lol.
    gf.

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    Senior Member Xazic's Avatar
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    I suppose STS could nerf the skills. Again. From the sounds of it, PvP is going to be a mess.
    Xazic -- That random warbird.

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    Quote Originally Posted by Apollo View Post
    Hey guys, Apollo here!

    Soooo, just wanted to bring this quote to attention from our wonderful Samhayne! Sam, I thank thee for all that you do! It's truly amazing.





    Does anybody get the meaning of this quote? You PvPers should especially understand.

    DODGE = evading an attack completely.

    Bears currently have 74-76 dodge. With the new stat increase, it should put them off at 80+ dodge with THE OUTDATED MT. FANG GEAR!

    What does this mean for y'all PvPers? GL hitting that tank, even after roots.

    Birds are also affected, just not as drastically, IMO.

    Elves, with these new buffs in stats, the role of elves seemed to change from "The Support Class" to "The Everything Class".

    Devs, I commend you for doing such a great job with Humania, but please take into consideration the possible consequences with skill raises. Dodge enhanced classes will be the ones effected the most, because their ability to completely avoid damage will increase.

    Possible Consequences:

    * You might see bears running around as gods in PvP.

    * Bears have one skill to get in range, if you keep increasing dodge on birds, how are they ever expected to land that skill and get within range? It just contributes to the already unbalanced nature of PvP.

    * As defensive buffs like evade and taunt increase, the need for 4x elixirs decreases. Why? Survivability increases without elixirs, so more players won't need to buy them except for the purposes of leveling, which can be detrimental to STS's business

    * Elves running around hitting 600+ in PvP with one spell: Drain


    Just some food for thought,

    ~Apollo
    But think about this...

    The mages mana shield, drain life, might, vitality will also be raised.

    The birds focus, shattering scream, evasion, break armor and blinding shot will also increase.

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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Fredobasy View Post
    Im a 65 bear with 40 dodge
    Unbuffed, yes, but buff up and then we'll see. :P
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    Member Justinjspark's Avatar
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    Wait so, to sum it up, bears will own at pvp, mages will have great damage but now they become *lower hand*, and birds get a little increase?
    SL IGN: Justinjspark (LV 40 Operative)
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    Ok I went buffed and had 68

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    Quote Originally Posted by clvcj13 View Post
    But think about this...

    The mages mana shield, drain life, might, vitality will also be raised.

    The birds focus, shattering scream, evasion, break armor and blinding shot will also increase.
    Exactly, but you did read my first point, right?

    How is one supposed to land any of these skills as dodge based classes go ever closer to 100 percent? You'll have the advantage IF those skills land, but 20/100 chances of landing doesn't look too good to me.

    @Walk, IKR? Lol, been waiting for a cap where birds and bears are dominant again. :P
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    Quote Originally Posted by Fredobasy View Post
    Ok I went buffed and had 68
    Taunt stacks, use it twice, then check. Also, if you max dodge using the dodge face and dodge ring, you will see what I mean.

    @Justin Pretty much. I'm just theorizing here though, looking at possible consequences.
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    Ok I.hit.80

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    What if the armor doubled and there was no dodge?

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    Ugh, tho its great to see changes in pvp , mages had their turn,
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    Quote Originally Posted by Xazic View Post
    I suppose STS could nerf the skills. Again. From the sounds of it, PvP is going to be a mess.
    Haha, I'm thinking the same thing. I'm guessing warbirds and bears will have the most advantage. :P

    Quote Originally Posted by Otukura View Post
    What if the armor doubled and there was no dodge?
    Lol, then one can resort to using the old Mt. Fang gear.

    And... Mages would again have another cap where they were dominant.
    Last edited by Zeus; 06-18-2012 at 01:17 PM.
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    Quote Originally Posted by Apollo View Post
    Hey guys, Apollo here!

    Soooo, just wanted to bring this quote to attention from our wonderful Samhayne! Sam, I thank thee for all that you do! It's truly amazing.





    Does anybody get the meaning of this quote? You PvPers should especially understand.

    DODGE = evading an attack completely.

    Bears currently have 74-76 dodge. With the new stat increase, it should put them off at 80+ dodge with THE OUTDATED MT. FANG GEAR!

    What does this mean for y'all PvPers? GL hitting that tank, even after roots.

    Birds are also affected, just not as drastically, IMO.

    Elves, with these new buffs in stats, the role of elves seemed to change from "The Support Class" to "The Everything Class".

    Devs, I commend you for doing such a great job with Humania, but please take into consideration the possible consequences with skill raises. Dodge enhanced classes will be the ones effected the most, because their ability to completely avoid damage will increase.

    Possible Consequences:

    * You might see bears running around as gods in PvP.

    * Bears have one skill to get in range, if you keep increasing dodge on birds, how are they ever expected to land that skill and get within range? It just contributes to the already unbalanced nature of PvP. Target A

    * As defensive buffs like evade and taunt increase, the need for 4x elixirs decreases. Why? Survivability increases without elixirs, so more players won't need to buy them except for the purposes of leveling, which can be detrimental to STS's business

    * Elves running around hitting 600+ in PvP with one spell: Drain


    Just some food for thought,

    ~Apollo
    Target A:
    Bears don't need to get into range for birds instantly.
    As you said, they have enough Dodge to withstand the damage until a re-beckon.
    Besides, if we gave them insane hit to be able to actually frequently land a beckon correctly, it's a 100% win for a good stun-lock bear>.>

    Also usually only Staff mages can land over 600+ right now.
    It's because Wand Mage has more crit, but takes the lower end for the awesome one-hitters.

    Moreover, they should keep the high stats in PvE and only nerf in PvP.
    I like being able to completely nuke Mount Fang on my 3x Daily.

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    Quote Originally Posted by Justinjspark View Post
    Wait so, to sum it up, bears will own at pvp, mages will have great damage but now they become *lower hand*, and birds get a little increase?
    Birds were dominant during Sewer Cap, just saying.

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