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  1. #15
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    Experience per energy doesn't matter. You need to calculate according to energy replenishment, which is 0.2 per minute (1 energy every 5 minutes).

    Also, you cannot simply apply a xp/eng ratio and multiply it by the number of times you can play from 25/25 energy. That is only accurate till you burn down the meter (which is only really the first hour). You are not factoring in the replenishment rate of energy from a zero state. Once the energy is zeroed out you are only playing in regard to replenishment of energy. Example, a mission costing 8 energy can only be played once every 40 minutes, after the meter is zeroed out.

    The Marshwood instants yields 55 xp and cost 9 energy. Although, they have a charge time of 45 minutes to play give the allowable time of play in a 24 hour period to be 32 -- yielding 1680 xp in a 24 hour cycle. However, the quests in the Redlight district Visit Lee's Flat and Sniff out Werewolves yield 40 xp and cost 6 energy, their refresh rate from a zero meter is 30 minutes and can be played 48 times in a 24 hour period. Thus yielding 1920 xp in a 24 hour period.

    You cannot simply multiply the amount of plays from a 25/25 meter and multiply it by xp/eng, it will not remotely reflect a meter that is at it's running at a zero state. You have to account for the time it takes to for energy to replenish to re-replay the mission from a zero state, in accordance with the mission's cool down.

    This isn't correct.
    Last edited by Blaquehaaart; 04-29-2012 at 02:38 PM.

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