Quote Originally Posted by Breakingbadxx View Post
So ideally it works almost like a class restriction but stacking more and more of a class results in increasingly critical debuffs.

It works just as well as the class restriction but without the negative effects of being unable to play with friends etc.

For example, in a fair classed 5v5 DPS clash, both sides would experience the same debuffs.

With this, its not necessary to buff or nerf classes.

Depending on how much the debuffs hurts the assigned classes (I would hope that it makes it so people won't even consider using more than 2 of the same class in a PvP room).

It essentially eradicates class stacking in PvP if done right.

This seems like a really good idea.

What do you guys think?
Personally I think the best long term solution is to fix the rogue class itself by tweaking skills rather than findind a way to compensate for the ineffectiveness of rogues in a team setting at endgame.

And by all means, with whatever changes are made, leave twinks alone