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Thread: Primary Stats, Armor, Damage Reduction, Dodge and Crit, what are their optimums?

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    Highly appreciate the effort you put into these testings, thank you.

    Like the person above mentioned, I'm curious to see if these are official numbers and if all along Armor awakes were just overrated.

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    Quote Originally Posted by snakeeyes View Post
    I think sts need to fix the dodge over 100%?
    Yes, I think they have too, also because a percentage over 100% is kind of impossible.

    Quote Originally Posted by chulakamulaka View Post
    Highly appreciate the effort you put into these testings, thank you.

    Like the person above mentioned, I'm curious to see if these are official numbers and if all along Armor awakes were just overrated.

    Sent from my moto g(7) power using Tapatalk
    Thank you! But yes, I think a lot of armor awakes were just overrated. Because if a warrior really had 15k armor, it would be impossible to kill it I think.

    Quote Originally Posted by Raziast View Post
    Wow, a nice detailed explanation.
    This is something I've been stuffing my head into for some time. And it always got complicated when we start to count with different crit dealings or classes etc. Need devs confirmation on all your calculations.
    If your deduction is correct and it actually works like that. Then I wonder if the gold spent on armour awakenings by us PVP players was all for naught?

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