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  Click here to go to the first Dev post in this thread.   Thread: Preview - The Mystic Mogera 'Radiant Power Cell' event

  1.   Click here to go to the next Dev post in this thread.   #1
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    Default Preview - The Mystic Mogera 'Radiant Power Cell' event

    It's time to descend into the Abyssal Depths to hunt the ancient Mogera Cave Spider! This week in Arcane Legends, start your adventure by speaking with Kyelah in Vardan Valley Towne (near the Mogera hole) or in Windmoore.

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    The ancient spider only emerges once a year, and with her comes the rare opportunity to collect abyssal ore. Kyelah will escort you and/or your party into the spider's lair.

    This event is open to solo characters and parties of all levels!

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    Defeat the spider Noctarach along with several of her smaller minions (mini-bosses) along the way to collect several types of abyssal ore, along with some new Legendary abyssal spider weapons for each class. Abyssal spider weapons have a chance to proc a cave spider web that will reduce your target's speed and damage by 30% for up to 3 seconds!

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    But don't forget, once collected, abyssal ore is extremely unstable and will only survive so long above ground. It must be crafted into a Radiant Dynamo Case if you have any hope of keeping a memento of your harrowing battle.

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    Open your newly crafted Radiant Dynamo Case to receive one of 3 Mystic Mogera Dynamos: Radiant Black Dynamo, Shining Scarlet Dynamo and the extra-rare Diamond Juice Dynamo!

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    The Dynamo Case recipe along with any abyssal ore in your inventory will only last as long as the event, so don't wait! The Mystic Mogera Radiant Power Cell event will run from Thursday 9/24 at 1:30pm CT to 10/1 at 1:30pm CT - with a three (3) day cooldown(event recipe and materials remain until cooldown ends).

    Good luck, Legends!
    Last edited by Cinco; 09-23-2020 at 09:37 AM.
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    An event with only one item to obtain?? Guess I’m taking another week off. Ty anyways.


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    Hopefully not to hard to collect materials. Ty devs <3
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    This sounds interesting, I would suggest to make those legendary wepa of a mythic rarity since they have an interesting proc.

    Also, I didn t get well about the relation among the wep proc and the power cells..

    Can we have the spider drop tokens, and so bound versiom of those weapons, powercells and chest that contains 10k gold?

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    Quote Originally Posted by Willl View Post
    This sounds interesting, I would suggest to make those legendary wepa of a mythic rarity since they have an interesting proc.

    Also, I didn t get well about the relation among the wep proc and the power cells..

    Can we have the spider drop tokens, and so bound versiom of those weapons, powercells and chest that contains 10k gold?

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    Appreciate the feedback as always! In my opinion, a Mythic item should have significantly better stats - these have stats that are on-par with other Legendary items. They do have a proc (and it is interesting) but making them Mythic without reworking the statistics would make them uniformly disappointing. As it stands, they are excellent Legendaries as opposed to being lackluster Mythics.

    There is no game mechanic relationship between the power cell vanity items and the weapons. The weapons have a 'cave spider' theme reflected in their names and in the visuals (and effects) of their proc. The story behind the vanity items is that they are constructed of material that can only be found in this deadly spider cave :-)

    I originally planned to add tokens and a vendor that sells bound items, etc. but felt that it's been done so often recently that maybe it's better to do something that is just exclusively about looting. Hopefully this will be a lot of fun - but if it's not we'll certainly consider adding a currency, vendors and vendor versions of the key items when / if the event comes back around next year.
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    We really getting spoilt with events man lets go!
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    "Event"? Just that recoloured backpack?

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    Quote Originally Posted by Cinco View Post
    Appreciate the feedback as always! In my opinion, a Mythic item should have significantly better stats - these have stats that are on-par with other Legendary items. They do have a proc (and it is interesting) but making them Mythic without reworking the statistics would make them uniformly disappointing. As it stands, they are excellent Legendaries as opposed to being lackluster Mythics.

    There is no game mechanic relationship between the power cell vanity items and the weapons. The weapons have a 'cave spider' theme reflected in their names and in the visuals (and effects) of their proc. The story behind the vanity items is that they are constructed of material that can only be found in this deadly spider cave :-)

    I originally planned to add tokens and a vendor that sells bound items, etc. but felt that it's been done so often recently that maybe it's better to do something that is just exclusively about looting. Hopefully this will be a lot of fun - but if it's not we'll certainly consider adding a currency, vendors and vendor versions of the key items when / if the event comes back around next year.
    An event exclusively about looting would be great with more unique lootable items(: maybe next time.

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    the backpack trade friendly?


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    Quote Originally Posted by Cinco View Post
    Appreciate the feedback as always! In my opinion, a Mythic item should have significantly better stats - these have stats that are on-par with other Legendary items. They do have a proc (and it is interesting) but making them Mythic without reworking the statistics would make them uniformly disappointing. As it stands, they are excellent Legendaries as opposed to being lackluster Mythics.

    There is no game mechanic relationship between the power cell vanity items and the weapons. The weapons have a 'cave spider' theme reflected in their names and in the visuals (and effects) of their proc. The story behind the vanity items is that they are constructed of material that can only be found in this deadly spider cave :-)

    I originally planned to add tokens and a vendor that sells bound items, etc. but felt that it's been done so often recently that maybe it's better to do something that is just exclusively about looting. Hopefully this will be a lot of fun - but if it's not we'll certainly consider adding a currency, vendors and vendor versions of the key items when / if the event comes back around next year.
    You re right and agree with everything. The reason why I requested to make it mythic (and so to adjust its raw stats) is because of its use.

    Actually the only reason why players use different weapons other than endgame arcane 76 its to stack different procs (and the reducing target s damage proc can be really nice, particularly like in this dragkin event).

    But if the stats weapon is definitely too weak it risks to be unused.

    Maybe token vendor with 3x new vanities from the old low level items as promised?

    #bluefounderloveyou



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    Quote Originally Posted by alfred de vera View Post
    the backpack trade friendly?


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    Yes! The crafted vanity items can all be traded.
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    but where's the EVENT? a simple recolored back does not mean it is an event!

    what a disappointment !

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    Quote Originally Posted by Cinco View Post
    Appreciate the feedback as always! In my opinion, a Mythic item should have significantly better stats - these have stats that are on-par with other Legendary items. They do have a proc (and it is interesting) but making them Mythic without reworking the statistics would make them uniformly disappointing. As it stands, they are excellent Legendaries as opposed to being lackluster Mythics.

    There is no game mechanic relationship between the power cell vanity items and the weapons. The weapons have a 'cave spider' theme reflected in their names and in the visuals (and effects) of their proc. The story behind the vanity items is that they are constructed of material that can only be found in this deadly spider cave :-)

    I originally planned to add tokens and a vendor that sells bound items, etc. but felt that it's been done so often recently that maybe it's better to do something that is just exclusively about looting. Hopefully this will be a lot of fun - but if it's not we'll certainly consider adding a currency, vendors and vendor versions of the key items when / if the event comes back around next year.
    I would love to have an event focused on only lootable prizes(no crafting or event tokens). Would be very reminiscent of original Rpgs as well as the old days where dedication can reward the player.


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    Quote Originally Posted by Cinco View Post
    Appreciate the feedback as always! In my opinion, a Mythic item should have significantly better stats - these have stats that are on-par with other Legendary items. They do have a proc (and it is interesting) but making them Mythic without reworking the statistics would make them uniformly disappointing. As it stands, they are excellent Legendaries as opposed to being lackluster Mythics.

    There is no game mechanic relationship between the power cell vanity items and the weapons. The weapons have a 'cave spider' theme reflected in their names and in the visuals (and effects) of their proc. The story behind the vanity items is that they are constructed of material that can only be found in this deadly spider cave :-)

    I originally planned to add tokens and a vendor that sells bound items, etc. but felt that it's been done so often recently that maybe it's better to do something that is just exclusively about looting. Hopefully this will be a lot of fun - but if it's not we'll certainly consider adding a currency, vendors and vendor versions of the key items when / if the event comes back around next year.
    I love this!! When we don't complain, and we work together to advise & ask & give feedback this is what we get from our Devs. True honesty, and some good background info. If all of our discussions about this game went like this, the positivity would return to Arlor within months of new events. Events that we truly try to be on the devs side to assure they are putting out what we all wish to see. Can't always get exactly what we want, but at least being appreciate for what we get and giving constructive criticism for next time is how we will have less complainers (: don't just sit around and wait to see what they come up with, i'm sure satisfying thousands of people in a video game is pretty hard. Most Triple A Titles nowadays take months and months to release new content. We get it sometimes every week-month at max!


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    People need to chill. If you don't like the event, don't participate. Participation is not mandatory.
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    pure loot event hmm.
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    hope the mob is hard like the dragkin temple...

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    Quote Originally Posted by leanin View Post
    I love this!! When we don't complain, and we work together to advise & ask & give feedback this is what we get from our Devs. True honesty, and some good background info. If all of our discussions about this game went like this, the positivity would return to Arlor within months of new events. Events that we truly try to be on the devs side to assure they are putting out what we all wish to see. Can't always get exactly what we want, but at least being appreciate for what we get and giving constructive criticism for next time is how we will have less complainers (: don't just sit around and wait to see what they come up with, i'm sure satisfying thousands of people in a video game is pretty hard. Most Triple A Titles nowadays take months and months to release new content. We get it sometimes every week-month at max!


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    i'll also add that i'm aware of the amount of people who actually put work and time into advising devs on what to do. But some of them are unrealistic, a lot of them also aren't open minded to others.. Think from a player perspective, type from a player perspective, NOT YOUR PERSPECTIVE. Leave close-minded, selfish & unrealistic expectations at home, and come here with critical thinking (: A lot of us have grown over the last 8 years, so act like it! maybe my own expectations of our peers are a lil high.


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    Bruhh, why we need hard mobs just for legendary weapons tf.....

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    I thought we gonna have the musical event

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