Results 1 to 20 of 24

  Click here to go to the first Dev post in this thread.   Thread: Will not be hosting a christmas tournament

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1.   Click here to go to the next Dev post in this thread.   #1
    Spacetime Studios Dev Justg's Avatar
    Join Date
    Feb 2010
    Posts
    5,018
    Thanks Thanks Given 
    238
    Thanks Thanks Received 
    11,003
    Thanked in
    2,037 Posts

    Default

    Quote Originally Posted by Mothwing View Post
    However, to be blunt, you guys kind of put yourselves in this position. PL will always be the best game you ever designed (in my opinion), and when you guys decided to branch out and make more and more games it really hurt the community as a whole. All of the different types of games fractured the loyal PL community which only amplified the damage done to an already declining PL. Instead of bearing down and fixing very blatant issues with PL gameplay, the decision to make more games was made which only watered down the brand as a whole and didn’t offer any help to the community already established.
    I wish it was as easy as saying we should never have made more games, however companies have to continually innovate to survive, especially in such a competitive market as mobile gaming. Pocket Legends was our first (and some say best game) but it would never have carried us through seven years, no matter what you may think.

    As a business we need to continue to make new things, and try to expand our audiences. You may not agree with it, but it is a reality. That being said, we are happy to try and continue to entertain, even with our seven year old games.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  2. The Following 2 Users Say Thank You to Justg For This Useful Post:


  3. #2
    Senior Member Tippertwo's Avatar
    Join Date
    Nov 2015
    Location
    The Twilight Zone
    Posts
    935
    Thanks Thanks Given 
    410
    Thanks Thanks Received 
    127
    Thanked in
    103 Posts

    Default

    Quote Originally Posted by Justg View Post
    I wish it was as easy as saying we should never have made more games, however companies have to continually innovate to survive, especially in such a competitive market as mobile gaming. Pocket Legends was our first (and some say best game) but it would never have carried us through seven years, no matter what you may think.

    As a business we need to continue to make new things, and try to expand our audiences. You may not agree with it, but it is a reality. That being said, we are happy to try and continue to entertain, even with our seven year old games.
    Yeah, I would've never been able to survive without AL



  4. #3
    Senior Member 3pc's Avatar
    Join Date
    Nov 2016
    Location
    So Flooo
    Posts
    1,088
    Thanks Thanks Given 
    229
    Thanks Thanks Received 
    228
    Thanked in
    171 Posts

    Default

    Quote Originally Posted by Justg View Post
    I wish it was as easy as saying we should never have made more games, however companies have to continually innovate to survive, especially in such a competitive market as mobile gaming. Pocket Legends was our first (and some say best game) but it would never have carried us through seven years, no matter what you may think.

    As a business we need to continue to make new things, and try to expand our audiences. You may not agree with it, but it is a reality. That being said, we are happy to try and continue to entertain, even with our seven year old games.
    Very true Justg but im pretty sure PL is your highest income revenue out of all your games so it should be focused on a tad more.

    ELITE

  5.   This is the last Dev post in this thread.   #4
    Spacetime Studios Dev Justg's Avatar
    Join Date
    Feb 2010
    Posts
    5,018
    Thanks Thanks Given 
    238
    Thanks Thanks Received 
    11,003
    Thanked in
    2,037 Posts

    Default

    Quote Originally Posted by 3pc View Post
    Very true Justg but im pretty sure PL is your highest income revenue out of all your games so it should be focused on a tad more.
    Pretty sure we have a better lens into this
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  6. The Following 3 Users Say Thank You to Justg For This Useful Post:


  7. #5
    Forum Adept Eagleye's Avatar
    Join Date
    May 2015
    Location
    7ThCircle
    Posts
    489
    Thanks Thanks Given 
    315
    Thanks Thanks Received 
    158
    Thanked in
    83 Posts

    Default

    Quote Originally Posted by 3pc View Post
    Very true Justg but im pretty sure PL is your highest income revenue out of all your games so it should be focused on a tad more.
    This is the funniest thing I’ve read all day. Pls community is legitimately a fraction of a fraction of ALs and has been for years. I know it’s hard for people who are hardcore pocket legend fans but this game has been riding on the coat tail of Arcane legends success for a long time. Without als revenue this game probably wouldn’t have been updated since 77 cap.I’m Pretty sure pl would be the game getting updates every week for the past 5 years instead of al if it was the main source of income.
    Last edited by Eagleye; 12-13-2017 at 08:16 PM.

  8. The Following User Says Thank You to Eagleye For This Useful Post:


  9. #6
    Banned Kurvy's Avatar
    Join Date
    Nov 2016
    Location
    PVP
    Posts
    512
    Thanks Thanks Given 
    230
    Thanks Thanks Received 
    71
    Thanked in
    55 Posts

    Default

    Quote Originally Posted by Eagleye View Post
    This is the funniest thing I’ve read all day. Pls community is legitimately a fraction of a fraction of ALs and has been for years. I know it’s hard for people who are hardcore pocket legend fans but this game has been riding on the coat tail of Arcane legends success for a long time. Without als revenue this game probably wouldn’t have been updated since 77 cap.I’m Pretty sure pl would be the game getting updates every week for the past 5 years instead of al if it was the main source of income.
    Youve been misguided! Let me help
    https://www.spacetimestudios.com/for...Arcane-Legends




    Jk <3

  10. #7
    Forum Adept Eagleye's Avatar
    Join Date
    May 2015
    Location
    7ThCircle
    Posts
    489
    Thanks Thanks Given 
    315
    Thanks Thanks Received 
    158
    Thanked in
    83 Posts

    Default

    Quote Originally Posted by Kurvy View Post
    Youve been misguided! Let me help
    https://www.spacetimestudios.com/for...Arcane-Legends




    Jk <3
    Lol touché.

  11. #8
    Luminary Poster Mothwing's Avatar
    Join Date
    Mar 2011
    Location
    CTF Probably
    Posts
    5,080
    Thanks Thanks Given 
    613
    Thanks Thanks Received 
    553
    Thanked in
    382 Posts

    Default

    Quote Originally Posted by Justg View Post
    I wish it was as easy as saying we should never have made more games, however companies have to continually innovate to survive, especially in such a competitive market as mobile gaming. Pocket Legends was our first (and some say best game) but it would never have carried us through seven years, no matter what you may think.

    As a business we need to continue to make new things, and try to expand our audiences. You may not agree with it, but it is a reality. That being said, we are happy to try and continue to entertain, even with our seven year old games.
    I definitely agree, but I find it hard to believe that PL was at the point of being “obsolete.” Why couldn’t the innovations you wanted to implement simply be added to PL instead of creating a whole new game and segregating your community?

    There is no other game like PL on the App Store that plays as smoothly as it does. It’s just sad for me to see it die like this.
    Last edited by Mothwing; 12-13-2017 at 06:36 PM.


  12. #9
    Senior Member Congeniality's Avatar
    Join Date
    Apr 2014
    Location
    Taco Legends
    Posts
    704
    Thanks Thanks Given 
    529
    Thanks Thanks Received 
    287
    Thanked in
    186 Posts

    Default

    Quote Originally Posted by Mothwing View Post
    We understand the difficulty of balancing so many games at once.

    However, to be blunt, you guys kind of put yourselves in this position. PL will always be the best game you ever designed (in my opinion), and when you guys decided to branch out and make more and more games it really hurt the community as a whole. All of the different types of games fractured the loyal PL community which only amplified the damage done to an already declining PL. Instead of bearing down and fixing very blatant issues with PL gameplay, the decision to make more games was made which only watered down the brand as a whole and didn’t offer any help to the community already established. This is why I am and always will be frustrated with this game and reluctant to participate in any more updates. Yes, it’s great that we still get updates for a 7 year old game, but when they are just ways to keep making money off of us without actually addressing the issues we have identified we lose the respect we once had for STS.

    Dolloway made a genius post on why the stat balance in PL in its current state is bad for PVP. A few devs even responded to it, yet no action was ever taken to attempt to fix the issues addressed. Is stat balancing really that intensive from a developing standpoint? It’s not like new content is being introduced. All we want is balanced PVP to enjoy with friends, but we can’t have that until the ridiculous holiday “fun” is abandoned and the core issues of stat balancing are finally addressed. If the devs are willing to listen and even implement reasonable stat changes, then I can guarantee that me and other players would put in the work to help make that possible. But right now it just feels like a one sided conversation where all of our suggestions go in one ear and out the other which is extremely frustrating.
    Quote Originally Posted by Justg View Post
    I wish it was as easy as saying we should never have made more games, however companies have to continually innovate to survive, especially in such a competitive market as mobile gaming. Pocket Legends was our first (and some say best game) but it would never have carried us through seven years, no matter what you may think.

    As a business we need to continue to make new things, and try to expand our audiences. You may not agree with it, but it is a reality. That being said, we are happy to try and continue to entertain, even with our seven year old games.
    I would also argue that when someone dedicates their profession to game development, it would make sense for those that truly love it to "branch out" and make new games simply out of the passion to do so. Yes, milking out one game can be extremely profitable, but so can making many games and if it makes the job more enjoyable, why wouldn't it be done?

    I find the belief that STS somehow left PL to be somewhat misguided. If anything, PL has been constantly watched by the developers and maintained. However, at the same time, I feel that the fact that the developers moved on to other games shows that they enjoy what they are doing, not simply looking to milk a cash cow as they could have with PL..... If anything, making endless updates for one game would kill what love anyone had for game development fairly quickly as there would be a hindrance on the creative aspects of it.

    As a final point, I think us as players should lay off the STS bashing, if anything, a point has already been made and any further talking is a little excessive. Keep in mind that these are people who are making a living for making new games and maintaining PL. They aren't heartless robots out to make your game terrible. They wouldn't ever want their game to be "bad". There simply is no incentive for that. Understand devs work to make the game great and be mindful of that when you target posts their way.

    Disclaimer: Not trying to create an argument, just trying to shed light as to the human side to the people behind the game.

    Let's keep heads level and emotions on the down-low ,

    Walie

Similar Threads

  1. Replies: 5
    Last Post: 12-25-2017, 12:36 PM
  2. Christmas pvp tournament ?
    By TruePlayer in forum PL Player vs. Player
    Replies: 35
    Last Post: 12-31-2016, 12:54 AM
  3. Hosting 56 tournament
    By Armourslash in forum PL Player vs. Player
    Replies: 6
    Last Post: 06-15-2014, 11:40 AM
  4. Thinking of hosting L10 Tournament & thoughts...
    By Range in forum PL Player vs. Player
    Replies: 6
    Last Post: 02-26-2014, 07:25 PM
  5. Christmas Tournament Calling One and All
    By Ersana in forum PL Player vs. Player
    Replies: 3
    Last Post: 12-18-2010, 04:36 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •