You're welcome. Thanks for all the suggestions. We know it's not perfect right off the bat and we'll continue evaluating and refining the system. This is just the start!
You're welcome. Thanks for all the suggestions. We know it's not perfect right off the bat and we'll continue evaluating and refining the system. This is just the start!
Dont click accept until AFTER the packs have gone
Hey everyone!
To help the devs see all of your feedback, I have moved and merged several threads that were popping up.
Staking option (once everything is polished up of course)
Aside from the obvious shortcomings of gear difference and class imbalance that affects (determines really) a 1 vs 1 match, there are some serious issues with the 1 vs 1 arena. These are enumerated below-]
1) Players of any level can duel each other. A solution would be to apply the same level restrictions as ctf and tdm to duels
2) Rogue packs and planar pendant procs of all classes remain in the map even after the duel is over.
3) There is no countdown before the match starts after the players spawn. There should be a 3 second countdown, or ideally the game starts 3 seconds after both players charge their first skills
4) The 10% damage nerf to rogues has not been applied to the map
5) We need some obstacles to hide behind. Even a mini boss like Trulle in tdm would do. As it is right now, it is just spamming skills till your enemy dies, especially with rogues.
From the overall design and method of dueling, it feels like barely any thought has been put into this map. The spawn area for the planar arena has been used as the map, and there are several fatal shortcomings in this arena. For the sake of equality and a true test of skill (or ping, whichever readers prefer), I would also like to suggest that every player be given the same gear (class respective) when they duel. If this is to be implemented, there should continue to be to banners or achievement points of any reward other than a few numbers on the character avatar screen.
PS: Feel free to add to the list if you have any other issues with the arena.
Edit (1): Get rid of the 3-4 seconds after you or your opponent dies. All rogues use it for is to strategically place packs where the opponent will spawn. Alternatively, randomize spawn locations so the pack stack isn't as effective.
Edit (2):
1) Get rid of team chat in duel arena. Its pointless and just wastes our time by making us type /a.
2) If you receive a duel invitation, make the player duel in the gear which he had equipped when he received the invitation. Make it such that players can't equip weak gear for the purpose of getting duel invitations and then showing up in maxed out gear.
*Note - (2) is in case my original suggestion of giving everyone equal gear is not implemented.
Last edited by Kingofninjas; 10-12-2015 at 08:44 PM. Reason: Added issue
Yeah rouge will always win beacuse their pack still remain there....and no gap level for duel....sts should make zone level for that
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The damage nerf not being applied is ridiculous, it just seems like anyone will get shot by a crit rogue even with full armor and nek shield buff.
I agree with all of these suggestions
All class can reach a descent amount of crit rate. I saw Mages with 50% crit while sacrificing some damage. Of course a rogue can have more if crit will be focused by sacrificing damage as well. Rogue have 10 - 15%(Full Level) more crit because of dex while mages have unlimited mana pool because of int and warrior have 2-3x HP because of str. Gear wise all class should have equal crit bonus, dodge, primary and secondary stats. Why? Because we have primary stats that makes the classes unique, are you suggesting that because rogue have 10-15% more crit than other class because of dex as primary attr means that they should have lesser crit in their set than any class? It's like removing crit as a primary attribute of rogue and like removing infinite mana of mages. Do you like that?
Soon we will see a character with 10k kills and 0 death.
Garria
1.) Used all classes and need my eyes to tap. In my PC it is possible though except warrior class. All of the class is the same except warrior though it is not that hard to spam 4 keys in the keyboard as if almost all skills are auto target.
2) All class will tap in Nekro if they have.
3) All classes spam skills and pray for crit.
Bottom line is. It is easy to spam skills except for warrior because of range. They need to get close before they hit while mage and rogue will always hit and just spam offensive skills.
Lol they released what every1 wanted and now you all gonna complain? If you don't like it don't play the new duels!
Verstuurd vanaf mijn ONE TOUCH 4033D met Tapatalk
This wasn't meant to be taken literally. But if I wanted to I am sure I could figure out how long I had to wait before starting to spam skills, assuming both players were walking in the same direction. Once I do that I would not need my eyes to vs other rogues, just fast fingers or typing speed.
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