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    Quote Originally Posted by Stephencobear View Post
    Imagine the importance of taking damage when your class always pulled, and taunt meant more than the damage wars used to be able to do?
    That's why there is a concept of dodge my friend

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    Quote Originally Posted by MasterSan View Post
    That's why there is a concept of dodge my friend
    If you have never played pl much I can see how you might not see the value of a tank class dominating the pace of a map in the way I’m suggesting

    After all rogues dodge, that doesn’t make them tanks

    I was thinking of ways to benefit the idea of a tank class post proc stack nerf

    Unless your position is that there is no reason to compensate wars for the loss of proc stacking?

    I’m all ears

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    Quote Originally Posted by Stephencobear View Post
    If you have never played pl much I can see how you might not see the value of a tank class dominating the pace of a map in the way I’m suggesting

    After all rogues dodge, that doesn’t make them tanks

    I was thinking of ways to benefit the idea of a tank class post proc stack nerf

    Unless your position is that there is no reason to compensate wars for the loss of proc stacking?

    I’m all ears
    I have not played PL, so I don't know the mechanics for it.
    The update sure was disappointment for warrior class.
    Warriors have 3 seconds shield immune to any amount of damage and juggernaut is still a very good skill. Since we're only talking about skills, I said there were already pulling methods introduced through pet ability and weapon. And it's a MMORPG game so it's a role playing game as you know, wars can use tb or whim egg to pull and rest can be handled by other class. You are trying to burden war with everything, dps/tank/heal...like c'mon..let the other class fulfill their responsibility as well. It's not that difficult of a game if all class play their role.

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    Quote Originally Posted by MasterSan View Post
    I have not played PL, so I don't know the mechanics for it.
    The update sure was disappointment for warrior class.
    Warriors have 3 seconds shield immune to any amount of damage and juggernaut is still a very good skill. Since we're only talking about skills, I said there were already pulling methods introduced through pet ability and weapon. And it's a MMORPG game so it's a role playing game as you know, wars can use tb or whim egg to pull and rest can be handled by other class. You are trying to burden war with everything, dps/ TANK /heal...like c'mon..let the other class fulfill their responsibility as well. It's not that difficult of a game if all class play their role.
    Ok, so if I’m not mistaken you do not see the loss of proc stacks a blow to tanking, or
    do not see any reason to reinforce what the war class is at all?

    Taunt/pull are not dps or heal, but the other one you said, “TANK

    Yes I am trying to “burden” the war with tanking lol
    Last edited by Stephencobear; 09-18-2021 at 01:49 AM.

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    Quote Originally Posted by Stephencobear View Post
    Ok, so if I’m not mistaken you do not see the loss of proc stacks a blow to tanking, or
    do not see any reason to reinforce what the war class is at all?

    Yes I am trying to “burden” the war with tanking lol

    Also taunt/pull are not dps or heal, but the other one you said, “TANK
    I never said there was no loss for tanks. We lost so much gold investing in equipments which were necessary for carrying team. Even I will blame sts for getting tanks under such huge loss.
    I am only not agreeing with your concept of 'pulling' the mobs as it seems unnecessary. It's a death wish for players who are not geared properly.

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    Quote Originally Posted by MasterSan View Post
    I never said there was no loss for tanks. We lost so much gold investing in equipments which were necessary for carrying team. Even I will blame sts for getting tanks under such huge loss.
    I am only not agreeing with your concept of 'pulling' the mobs as it seems unnecessary. It's a death wish for players who are not geared properly.
    But a good war has taunt upgrades to tank and thus pulls mobs to a lesser degree, is that not death for the under geared?

    If as you say the loss of proc stacking was “such a huge loss” then are wars are in no need of any buff with regards to being a tank role as a class?

    Honest question, not arguing. I’m a mage

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    Quote Originally Posted by Stephencobear View Post
    But a good war has taunt upgrades to tank and thus pulls mobs to a lesser degree, is that not death for the under geared?

    If as you say the loss of proc stacking was “such a huge loss” then are wars are in no need of any buff with regards to being a tank role as a class?

    Honest question, not arguing. I’m a mage
    I only told you there are different methods for pulling the mobs and crowd control, heal is both for keeping party alive as well as taunting.
    Never saw or think devs will even consider this and buff the tanks with such role, or this can be done if new class was introduced for crowd control.
    I'm not saying your idea is bad or against it. But it completely changes war mechanics.

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