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    Guardian of Alterra KingFu's Avatar
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    Hope you don't mind if I quote your answers to my questions from the Alpha thread, as I found them very informative. Hopefully it will answer someone else's question(s) so you don't have to type it out again. I'd put in Vys' posts as well, but I don't want this post to take up too much of the thread.

    Quote Originally Posted by XghostzX View Post
    I will do my best to answer, great questions

    [Favorite class thus far?]
    1. Of the 5 classes available (Tank, Fighter, Mage, Assassin, Supporter) I have enjoyed playing the mages. Mostly because, with every MMO, mages have always been my preferred role to play. The one class I didn't think I'd like was the Fighter - and I was very wrong (might be my second favorite class as of now, but too early to judge). Mages and assassins are the damage classes, while fighters are the second most tanky and have medium damage. You will find that every class has something unique to bring to the table - I wholeheartedly say this. I can tell that STG carefully thought about the role of classes in the game and have done an excellent job ensuring that no matter what class you play, there is an important role you need to take on.

    [Team synergy and balance?]
    2. It is most certainly crucial to have a balance between classes. I have tried on numerous occasions matches with only tanks, with only mages or supporters... you will find that losing is inevitable with this strategy. If I may provide my honest opinion, I believe STG needs to tweak the supporters a bit - they do an incredible job of freeing teammates from crowd control effects, but they lack overall HP recovery (heals). There are only 2 supporters to use at the moment, so perhaps I may be calling this out too early.

    Your second point however is important. One of the suggestions, which is definitely a must need, is a way to view the classes that YOUR team has chosen prior to starting the match. So as of now - yes this is a pain. This is currently being worked with and talked about. Miss-matches are extremely vital to the flow of teamwork, so i foresee that STG will do something to accommodate this.

    [Simplicity = one-dimensional?]
    3) That is definitely a possibility - it really depends on the beholder, however. For me, I love having that perfect balance between strategy and simplicity (something that STG has done beautifully with CoC). Keep in mind this is a mobile game. There is LOTS of strategy to deploy in the simple allotted time of 5 minutes - you would be quite surprised. All STS games in their early stages have evolved tremendously. I anticipate that within months of the game's release, players will be asking for new maps, new types of matches (CTF for instance). The objective of the game right now is thrilling, and that definitely comes with the excitement and anticipation of the game.

    I've only had a week to play the game, so there is still a lot more to test, analyze, discover, implement and fix. I created a thread in the general discussion which is open to any questions that you guys may have. Great questions, though. Questions like these will help with more suggestions in our alpha testing.
    Edit:
    I've also gone ahead and requested a sticky for this thread to hopefully get more people to see it.
    Last edited by KingFu; 04-27-2015 at 05:33 PM.

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