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Thread: Mission Experience Data - A Guide

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    Senior Member Snakespeare's Avatar
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    Quote Originally Posted by Blaquehaaart View Post
    Experience per energy doesn't matter. You need to calculate according to energy replenishment, which is 0.2 per minute (1 energy every 5 minutes).

    Also, you cannot simply apply a xp/eng ratio and multiply it by the number of times you can play from 25/25 energy. That is only accurate till you burn down the meter (which is only really the first hour). You are not factoring in the replenishment rate of energy from a zero state. Once the energy is zeroed out you are only playing in regard to replenishment of energy. Example, a mission costing 8 energy can only be played once every 40 minutes, after the meter is zeroed out.

    The Marshwood instants yields 55 xp and cost 9 energy. Although, they have a charge time of 45 minutes to play give the allowable time of play in a 24 hour period to be 32 -- yielding 1680 xp in a 24 hour cycle. However, the quests in the Redlight district Visit Lee's Flat and Sniff out Werewolves yield 40 xp and cost 6 energy, their refresh rate from a zero meter is 30 minutes and can be played 48 times in a 24 hour period. Thus yielding 1920 xp in a 24 hour period.

    You cannot simply multiply the amount of plays from a 25/25 meter and multiply it by xp/eng, it will not remotely reflect a meter that is at it's running at a zero state. You have to account for the time it takes to for energy to replenish to re-replay the mission from a zero state, in accordance with the mission's cool down.

    This isn't correct.
    Actually, I am including energy replenishment. The calculations are simply to allow for sorting in the spreadsheet. By taking several actions in timed patterns, as Aculeas and morfic have already demonstrated, you can get better XP and not have to wake up every 45 minutes all night.

    Really, saying you can do 36 45-minute actions in 24 hours isn't realistic. Maybe you can do 24 of them... and when you do go to sleep, be sure to do the 9-hour cycle.

    Also, your two 6-point tasks takes 60 minutes to refresh the energy, so you can't do them that often either.

    Your Marshwood instants, once every 45 minutes (or two every 90 minutes is better) yields 1440 in a 16 hour period. My system gets equal xp and I only have to go on when I want (waking, lunch break, coffee breaks, when i get home, and before bed.)

    Your Redlight 6-pointers, once every 30 (or two every hour) yields 1280 in a 16 hour period, which is less than my system.

    here again is my system... which was created to generate gold, actually...


    9-hour: gallows 4&10, downtown 6&9, red-light 5 +1 run 212 xp /810 gp twice a day = 424 xp /1620 gp
    2-hour: gallows 7, downtown 4, red-light 7&12 +1 run 138 xp /500 gp up to six times a day = 826 xp /3000 gp

    24-hour: 2nd last action of Outskirts, Market Subway, Downtown, Redlight, and Marshwood for 225 xp / 875 gp.
    Last edited by Snakespeare; 05-01-2012 at 01:44 PM.

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    Quote Originally Posted by Snakespeare View Post
    Blaque, again, that's not true. Your 6 energy mission is simply not the most efficient method.

    You get more XP and GP by this method of farming. 80 xp per hour, you say? I'm talking 230-ish XP per two hours. It's all about patience. After 6 hours (three cycles), I've made 700 XP and you've made 480 (six cycles).

    However, each person has to make his own best method and there is probably a reason why this works for you. But I work all day. I need to exhaust my energy and let it refresh over the full cycle to reduce the number of times I go on DL.
    Show me mathematically how this is done. Please list the missions and the method. I don't believe it can be done starting from a zeroed out meter. I don't even believe it can be done with a meter starting at 25/25.

    The playable missions 3en/10xp from 25/25 can be done 8 times in the initial burn down, which is 80xp, then if you were to play from a zeroed out meter the recharge time would be 15 minutes, in which a 6 hour period you can play the missions 24 times, giving you 240xp. 80xp from the initial 25/25 meter added to the 240xp made from the 6 hours of grinding is 320xp total...which equals 53xp per hour. You'd have to generate 480xp over a 6 hour period to make 80xp per hour, which is an additional 160xp, which means you would have to generate another 48 bonus energy from the missions to make that possible, and you'd have to play the out the additional 16 mission in that 6 hour time frame...that's 40 runs in 6 hours.

    Never the less, there are better gaining 6en non-playable missions now. The best xp gain, with no bonus factored in, after the update is Read Ancient Diary and Feed on Victims played in tandem, which will give 738xp if played every hour for 6 hours. They are 6en/65xp/60min and 68en/58xp/20min. 12 points of energy is charged in 1 hour which means each can be played together once every hour. Read Ancient Diary the 6en/65xp/60min mission will make 390xp (65xp*6 hours) and Feed on Victims the 68en/58xp/20min will make 348xp (58xp*6 hours) which equals 738 xp total, which is 123xp per hour.

    This is the new max gaining missions. They have a synergistic relationship and must be played together to exploit this gain.

    Also, keep in mind both these missions have the chance to produce bonus xp and bonus energy...which and increase the earning significantly.

    Keep in mind, the time it takes to log in on a phone and play these missions are less than a minute each...but lets just say a minute for arguments sake. I play each mission once an hour for 6 hours, that is a total of 6 minutes...that is 123xp per minute of play ( also this is played from a meter start from zero. Compared to grinding 320xp for 6 straight hours with the first hour accomplished with a meter starting from 25 energy. That would be 0.89xp per minute of play.

    I can certainly say that playing two 6en missions in tandam for a few minutes spread over the span of a few hours is far more efficient and simple than grinding. However, you are correct to say that it will make more gold...but I never argued that.
    Last edited by Blaquehaaart; 05-04-2012 at 04:55 AM.

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    Senior Member Snakespeare's Avatar
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    Quote Originally Posted by Blaquehaaart View Post
    I don't believe it can be done starting from a zeroed out meter.
    Clearly you aren't understanding me. I never said anything about zeroed meter. We are actually saying the same thing only you start each time by telling us we're wrong. And all that means is that you don't understand my posts.

    Every two hours and ten minutes, you get 25 energy to spend. Every two hours and ten minutes, spend the energy on these missions.

    Marshwood 7 - Read Ancient Diary 6/65/300 1:00
    Marshwood 3 - Feed on Victims 6/58/300 0:20
    Redlight 9 - Scout Ghoul Hangout 5/45/170 1:00
    Gallows 4 - Ambush Thugs 4/35/165 0:30
    Gallows 10 - Rescue Vampires 4/35/165 0:30

    This gets you 238 xp every two hours and ten minutes. Do it five times, you get over 1K xp.
    And then you should wait two hours and ten minutes, then do it again.

    Am I still being unclear? I don't know how I can be more clear.
    Quote Originally Posted by Blaquehaaart View Post
    The best xp gain, with no bonus factored in, after the update is Read Ancient Diary and Feed on Victims played in tandem, which will give 738xp if played every hour for 6 hours. They are 6en/65xp/60min and 68en/58xp/20min. 12 points of energy is charged in 1 hour which means each can be played together once every hour. Read Ancient Diary the 6en/65xp/60min mission will make 390xp (65xp*6 hours) and *Feed on Victims the 68en/58xp/20min will make 348xp (58xp*6 hours) which equals 738 xp total, which is 123xp per hour.
    Also, I posted about Read Ancient Diaries and Feed on Victims before you said you didn't understand me, so obviously you didn't.
    Last edited by Snakespeare; 05-11-2012 at 08:10 AM.

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