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    Senior Member MasterSan's Avatar
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    There is something called terrorblade.
    Close thread.

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    Quote Originally Posted by MasterSan View Post
    There is something called terrorblade.
    Close thread.
    So if one weapon defines what it means to “tank” in al, I’m saying make the weapon irrelevant with regards to the ability to tank

    and make the class itself the very definition of what a tank is ( by giving it an auto pull)

    Dig?
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    Senior Member MasterSan's Avatar
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    Quote Originally Posted by Stephencobear View Post
    So if one weapon defines what it means to “tank” in al, I’m saying make the weapon irrelevant with regards to the ability to tank

    and make the class itself the very definition of what a tank is ( by giving it an auto pull)
    There is no such ability to pull mobs together, you can always use pet whim at 100% pull rate. Or terrorblade to pull.
    But tank's role don't necessarily include pulling. Only primary role is absorbing damage.

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    Senior Member Stephencobear's Avatar
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    Quote Originally Posted by MasterSan View Post
    There is no such ability to pull mobs together, you can always use pet whim at 100% pull rate. Or terrorblade to pull.
    But tank's role don't necessarily include pulling. Only primary role is absorbing damage.
    Imagine the importance of taking damage when your class always pulled, and taunt meant more than the damage wars used to be able to do?
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    Senior Member MasterSan's Avatar
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    Quote Originally Posted by Stephencobear View Post
    Imagine the importance of taking damage when your class always pulled, and taunt meant more than the damage wars used to be able to do?
    That's why there is a concept of dodge my friend

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    Senior Member Stephencobear's Avatar
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    Quote Originally Posted by MasterSan View Post
    That's why there is a concept of dodge my friend
    If you have never played pl much I can see how you might not see the value of a tank class dominating the pace of a map in the way I’m suggesting

    After all rogues dodge, that doesn’t make them tanks

    I was thinking of ways to benefit the idea of a tank class post proc stack nerf

    Unless your position is that there is no reason to compensate wars for the loss of proc stacking?

    I’m all ears
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    Quote Originally Posted by Stephencobear View Post
    If you have never played pl much I can see how you might not see the value of a tank class dominating the pace of a map in the way I’m suggesting

    After all rogues dodge, that doesn’t make them tanks

    I was thinking of ways to benefit the idea of a tank class post proc stack nerf

    Unless your position is that there is no reason to compensate wars for the loss of proc stacking?

    I’m all ears
    I have not played PL, so I don't know the mechanics for it.
    The update sure was disappointment for warrior class.
    Warriors have 3 seconds shield immune to any amount of damage and juggernaut is still a very good skill. Since we're only talking about skills, I said there were already pulling methods introduced through pet ability and weapon. And it's a MMORPG game so it's a role playing game as you know, wars can use tb or whim egg to pull and rest can be handled by other class. You are trying to burden war with everything, dps/tank/heal...like c'mon..let the other class fulfill their responsibility as well. It's not that difficult of a game if all class play their role.

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